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  1. #1
    Player
    aray0002's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Tzar Uck
    World
    Coeurl
    Main Class
    Lancer Lv 50

    I miss feeling SCARED

    Anybody else here feel something is missing when it comes to making you scared ?

    I mean.. yeah Aggro still happens in this game but a quick press of Sprint and you will outrun any Mob in the game.

    Something is wrong when a level 1 job can jump on a chocobo and travel through a lvl 50 zone and survive the whole map.

    Bare with me a second. Those who played FFXI back when it first came out .. remember getting your chocobo meant Walking through 3 different maps which took 30 min. real time to get to the Grand Dutchy of Jeuno. During you travel you were aggroed by every stinking mob that was 10 levels above you. Yeah.. FEAR man.
    The damn mobs would never give up chase and you were only safe if someone helped you or you got to the zone in time.
    (23)
    Last edited by aray0002; 11-01-2013 at 06:02 PM.

  2. #2
    Player
    aray0002's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Tzar Uck
    World
    Coeurl
    Main Class
    Lancer Lv 50
    What about... Dungeons from FFXI like Palborough Mines, Quicksand Caves, The Boyahda Tree , Upper Delkfutt's Tower, and my favorite Kuftal Tunnel.

    Man being chased by dragons in Tunnels was fun ...

    I mean yeah stupid aggro SUCKS and everyone who played FFXI remembers the not so good moments when you just could not escape aggro.
    But FFXI punished you for DEATHS. took 1/4 of you EXP points into level away. FFXIV does not have a death penalty. Other than repairing gear and forgetting to set you home point. There is no SCARE in FFXIV. Something that i feel needs to be added back into the game.
    (11)

  3. #3
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    FFXI took 10% of your experience to next level when you died, not 25%. It also capped at 2400 exp lost at death. Even then I was never scared to lose the exp (you get used to it being a THF in Dynamis). I was however terribly annoyed having to re-earn the exp on the jobs after you lose it, because it became a perpetual grind and not a fear. If you're looking for a scare moment just stick with the harder content, the open world isn't meant to be the place for that.
    (3)

  4. #4
    Player
    Velev's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Velev Cold
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I agree totally~!

    What happened to casting whenever too near to an element and getting aggro from it??

    What happened to walking into a high level area surrounded by undead and if low on health, you would get swarmed by them?

    What happened to some areas that needed sneak and others that needed invisibility?

    What happened to pulling a mob in some areas and getting a link, hence therefore getting more than 1 mob coming at your group/you.

    What happened to NMs or HNMs which was exciting as hell not to mention the item drops were always worth your time ?

    I'm not saying that end game should be camping HNMs since that gets boring and repetitive but something in between would be great..

    I can keep going but my point is, the way this is now, it is far far too easy. Hell, you are even told what mobs aggro and which don't and when you do get aggro, as someone mentioned here, hit sprint and run for 3 seconds and that's that...

    For me those little but important touches are what made FFXI such a challenging and fun game.
    (15)

  5. #5
    Player
    misterrpg's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Hammer Bro
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Velev View Post
    I agree totally~!

    <snip about aggro>
    Be careful what you say. The majority of this community are casuals who will whine and scream if anything challenging is put in to the game.
    (2)

  6. #6
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by misterrpg View Post
    Be careful what you say. The majority of this community are casuals who will whine and scream if anything challenging is put in to the game.
    Leave your hardcore rhetoric at the door champ. We're all gamers here. As with all games, if you don't like what the developer is doing you can vote with your subscription but one thing you can be certain of is that, as a business, they're going to design their games around the largest demographic and that in most cases are those casuals you find so distasteful.

    The hardcore crowd burning through content are a nightmare for devs, they can never produce enough content to keep them sated hence you get hit with artificial barriers to entry such as zone lockouts and tome caps. Essentially, the masters of their own woes.
    (5)

  7. #7
    Player
    CyanDvai's Avatar
    Join Date
    Mar 2011
    Posts
    266
    Character
    Cyan Dvai
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Grizzlebeard View Post
    The hardcore crowd burning through content are a nightmare for devs, they can never produce enough content to keep them sated hence you get hit with artificial barriers to entry such as zone lockouts and tome caps. Essentially, the masters of their own woes.
    I agree with this part of your statement about Hard Core players.

    Though I now consider myself to be Casual/Mid I will say that today's younger generation of gamers have this instant gratification mentality about them (not all mind you but enough that it's noticeable). I see people whining about content being too hard and they want things now and don't want to put forth the effort and time to accomplish anything.

    It might take a casual player 4 months to get the same item a Hard player could get in one but you can still get it and yet the casual will complain it's too hard and want nerfs so it's easier for them. These people I believe do not belong here and should go and play a Pay to Win MMO because that's what they really want.
    (3)

  8. #8
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by CyanDvai View Post
    Open world PVP, your gear getting looted
    There are MMOs out there like that, so if you want to play that kind of thing you have the option. One of my friends has been trying HARDCORE to get me to leave everything and play Darkfall or Day Zero because they're open-world PvP with full loot systems. Even your friends can gank you for no reason and steal EVERYTHING you have. Zero-sum gameplay is an old mechanic that really only appeals to players who either gather their enjoyment from other players not being able to enjoy the same thing or being the one to take enjoyment from someone else.

    Quote Originally Posted by CyanDvai View Post
    I agree with this part of your statement about Hard Core players.

    Though I now consider myself to be Casual/Mid I will say that today's younger generation of gamers have this instant gratification mentality about them (not all mind you but enough that it's noticeable). I see people whining about content being too hard and they want things now and don't want to put forth the effort and time to accomplish anything.

    It might take a casual player 4 months to get the same item a Hard player could get in one but you can still get it and yet the casual will complain it's too hard and want nerfs so it's easier for them. These people I believe do not belong here and should go and play a Pay to Win MMO because that's what they really want.
    The instant gratification thing isn't so much a generational thing as it is a cultural thing. I know a lot more adults than children that want things now simply because time is becoming more of a luxury and investing large amounts of it to anything, especially a game, the expectation is to see progress or results. The days of grinding one character to max level over the course of a year is just not viable to most people anymore.

    The problem with never nerfing content depends on the gating mechanism to lock out newer content. If it's just a matter of gear-gating then you can grind out Mythology stuff to enter newer content. It may take longer, but it is an option. For sequential content, roadblocks like battling Titan to get into Coil becomes the bane of your existence if you're latency prevents you from being able to react to twitch mechanics properly because of communication issues between you and the server. You require a Titan HM kill to enter Coil, we don't know the pre-req for Crystal Tower, and most likely the next raid will require a Coil clear. No player wants to go a long period of time without being able to enter Coil simply because Titan HM has issues with latency and a myriad of other issues for people. Once something new comes out for the players in Coil now, the unused content should get some alterations to move the playerbase up toward the next tier.
    (1)
    Last edited by Nova_Dresden; 11-02-2013 at 02:44 PM. Reason: same reason everyone edits, character limit

  9. #9
    Player
    Velev's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Velev Cold
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by misterrpg View Post
    Be careful what you say. The majority of this community are casuals who will whine and scream if anything challenging is put in to the game.
    I hear you and i would have to agree.

    I just really miss stuff like that hehe.
    (1)

  10. #10
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    There are still opportunities to be scared/worried in ARR. Did you ever get poked by the stalker tonberry when you first did Wandering Palace? Have you ever gotten too much hate/enmity on a single target boss where you're left at 1% HP just as the tank re-claims it?
    (3)

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