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  1. #1
    Player
    aray0002's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Tzar Uck
    World
    Coeurl
    Main Class
    Lancer Lv 50

    I miss feeling SCARED

    Anybody else here feel something is missing when it comes to making you scared ?

    I mean.. yeah Aggro still happens in this game but a quick press of Sprint and you will outrun any Mob in the game.

    Something is wrong when a level 1 job can jump on a chocobo and travel through a lvl 50 zone and survive the whole map.

    Bare with me a second. Those who played FFXI back when it first came out .. remember getting your chocobo meant Walking through 3 different maps which took 30 min. real time to get to the Grand Dutchy of Jeuno. During you travel you were aggroed by every stinking mob that was 10 levels above you. Yeah.. FEAR man.
    The damn mobs would never give up chase and you were only safe if someone helped you or you got to the zone in time.
    (23)
    Last edited by aray0002; 11-01-2013 at 06:02 PM.

  2. #2
    Player
    aray0002's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Tzar Uck
    World
    Coeurl
    Main Class
    Lancer Lv 50
    What about... Dungeons from FFXI like Palborough Mines, Quicksand Caves, The Boyahda Tree , Upper Delkfutt's Tower, and my favorite Kuftal Tunnel.

    Man being chased by dragons in Tunnels was fun ...

    I mean yeah stupid aggro SUCKS and everyone who played FFXI remembers the not so good moments when you just could not escape aggro.
    But FFXI punished you for DEATHS. took 1/4 of you EXP points into level away. FFXIV does not have a death penalty. Other than repairing gear and forgetting to set you home point. There is no SCARE in FFXIV. Something that i feel needs to be added back into the game.
    (11)

  3. #3
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    FFXI took 10% of your experience to next level when you died, not 25%. It also capped at 2400 exp lost at death. Even then I was never scared to lose the exp (you get used to it being a THF in Dynamis). I was however terribly annoyed having to re-earn the exp on the jobs after you lose it, because it became a perpetual grind and not a fear. If you're looking for a scare moment just stick with the harder content, the open world isn't meant to be the place for that.
    (3)

  4. #4
    Player
    Velev's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Velev Cold
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I agree totally~!

    What happened to casting whenever too near to an element and getting aggro from it??

    What happened to walking into a high level area surrounded by undead and if low on health, you would get swarmed by them?

    What happened to some areas that needed sneak and others that needed invisibility?

    What happened to pulling a mob in some areas and getting a link, hence therefore getting more than 1 mob coming at your group/you.

    What happened to NMs or HNMs which was exciting as hell not to mention the item drops were always worth your time ?

    I'm not saying that end game should be camping HNMs since that gets boring and repetitive but something in between would be great..

    I can keep going but my point is, the way this is now, it is far far too easy. Hell, you are even told what mobs aggro and which don't and when you do get aggro, as someone mentioned here, hit sprint and run for 3 seconds and that's that...

    For me those little but important touches are what made FFXI such a challenging and fun game.
    (15)

  5. #5
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    There are still opportunities to be scared/worried in ARR. Did you ever get poked by the stalker tonberry when you first did Wandering Palace? Have you ever gotten too much hate/enmity on a single target boss where you're left at 1% HP just as the tank re-claims it?
    (3)

  6. #6
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Yes OP, it's kinda sad. Even the beast-men strongholds are totally inoffensive.
    (12)

  7. #7
    Player
    Velev's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Velev Cold
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NovaUltimatum View Post
    There are still opportunities to be scared/worried in ARR. Did you ever get poked by the stalker tonberry when you first did Wandering Palace? Have you ever gotten too much hate/enmity on a single target boss where you're left at 1% HP just as the tank re-claims it?
    Not really the same at all. None of those things that you mentioned are part of the everyday zones/areas.
    As for the hate i normally don't attack mobs for the first few seconds to let tank get hold of it.

    Even if i did get hate it's all about management of your spells/actions and nothing to do with the surrounding environment.
    (5)

  8. #8
    Player
    Symbiant's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Loss of exp never made me frightened. I however loved the story quests in ffxi. The only game I ever had fear in was EQ. Before they started patching corpse summons and stuff like that... if you died in a bad spot and no one was high enough lvl to get your corpse then your gear would rot. So you basically had a limited amount of time to get your gear back or you lost everything including your money.

    Every new zone I walked into, I would be very cautious about proceeding forward or engaging new mobs. I did not want to lose my stuff I worked so hard for.

    Nothing like floating on a boat for the first time and chilling thinking wow this is cool. I am going to get get a drink because I am safe on the boat right? Yea come back to a giant cyclops head in my face followed by a fist and a quick stomping of my face. I had to wait for "the" boat my body was on because they had multiples. I have countless stories from that game because it made me feel like I was adventuring.

    XI was a great game as well but, I can say I doubt I will ever encounter a game that made me feel the sense of fear, accomplishment and adventure that EQ provided.
    (2)

  9. #9
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by aray0002 View Post
    Something is wrong when a level 1 job can jump on a chocobo and travel through a lvl 50 zone and survive the whole map.
    Perhaps you're exaggerating a bit, if you aggro a caster or ranged you're getting one-shotted. I don't mind the general overworld being easy to navigate but the Beastman and Garlean strongholds should be more dangerous than they are, perhaps having "elite" mobs as you go further in.
    (0)

  10. #10
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Symbiant View Post
    Nothing like floating on a boat for the first time and chilling thinking wow this is cool. I am going to get get a drink because I am safe on the boat right? Yea come back to a giant cyclops head in my face followed by a fist and a quick stomping of my face. I had to wait for "the" boat my body was on because they had multiples.
    Dying in East Commonlands and realising you were still bound in Kaladim. Cue long arsed boat journey and an age of worry before you retrieved your corpse and all its gear again. I miss having to /con mobs. Everything now seems to be hitting you in the face with information to the point you don't even have to think for yourself anymore. Hell, I could navigate around EQ zones with my eyes closed, you had to learn your way around because the map was so poor, same as FFXI. Learning your way through the jungle to get to Norg was a rite of passage for players.
    (10)

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