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  1. #1
    Player
    Nyx's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Nyx Elisuren
    World
    Malboro
    Main Class
    Goldsmith Lv 64
    I must have missed that part >_>;; I must have not seen that. I don't remember seeing it on the most recent letter, could you please tell me what letter/poll it was in?
    (0)
    Last edited by Nyx; 05-23-2011 at 08:51 AM.

  2. #2
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Nyx View Post
    I must have missed that part >_>;; I must have not seen that. I don't remember seeing it on the most recent letter, could you please tell me what letter/poll it was in?
    It was in Matsui's battle reform blueprint.

    http://forum.square-enix.com/ffxiv/t...form-Blueprint

    It's in the Battle Mechanics forum, took me a while to find it D:
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #3
    Player
    Nyx's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Nyx Elisuren
    World
    Malboro
    Main Class
    Goldsmith Lv 64
    Thank you!
    (0)

  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Nyx View Post
    I must have missed that part >_>;; I must have not seen that. I don't remember seeing it on the most recent letter, could you please tell me what letter/poll it was in?
    Well, it was originally in the Battle Planners Post which says this:

    In the recent battle poll (thanks to all who participated), we learned that a considerable number of players would be willing to forgo physical levels, but wanted to retain the ability to customize characters through attribute allotment. Armed with this knowledge, we proceeded to formulate the optimal solution.

    The decision: attribute point allotment will no longer accompany gains in physical level, and will instead occur when characters rise in class rank. Although the amount in frequency of points awarded will be lower than previously, players will find that each point will have a more profound effect.
    And in the Letter of Producer X it says this ( Under the Armory/Job System Cell):

    -NEW-
    Shift to automated character development based on class rank, with optional attribute point allotment
    So it is mentioned in both of those pasts =)
    (0)

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