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  1. #1
    Player
    Nyx's Avatar
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    Mar 2011
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    109
    Character
    Nyx Elisuren
    World
    Malboro
    Main Class
    Goldsmith Lv 64

    [dev1073] Do not implement automated point allotment!

    I am truly disappointed that the Dev team is planning to "Shift to automated character development based on class rank, with optional attribute point allotment".

    The Producer said himself that they want to have a battle system "that rewards effort and innovation"

    In my opinion the ability to set my attributes however I like is equivalent to being innovative with the battle system. I can for example be a mage with enough vitality to be able to solo mobs. Or a melee that has enough MP to cure itself. It allows me to be able to do things that are out of the box and innovative.

    Removing this freedom to set the attributes however I please will turn this game into a gear based system, where people will be viciously competing for the best gear to modify their set traits. Essentially turning it in to the community of FFXI. Extremely self centered because of the greed over getting gear.

    I propose abolishing physical levels as intended, but allowing the point allotment for each class to be customized, and the point allotment would be changed based on what class you switch to.


    For example,

    I have a rank 20 conjurer, and it only has a total of 200 points that I can put into my stats. I choose to put 50 into vitality and 50 into piety 50 into mind and 50 into intelligence.

    When I switch to a rank 10 gladiator I only have a total of 100 points that I can put into my stats. I choose to put 25 into vitality 50 into strength and 25 into mind.

    The server will save the point allotment that I have chosen for each class and my point allotment will change depending on which class I switch to. Ideally there would not be any restrictions on how many points that i could put into each individual stat based on class type.

    I truly hope that we will not have to change into cookie cutter classes and that we will be able to customize our stats still and not have to resort to getting gear to break free from the mould.
    (3)

  2. #2
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Nyx View Post
    I am truly disappointed that the Dev team is planning to "Shift to automated character development based on class rank, with optional attribute point allotment".

    The Producer said himself that they want to have a battle system "that rewards effort and innovation"

    In my opinion the ability to set my attributes however I like is equivalent to being innovative with the battle system. I can for example be a mage with enough vitality to be able to solo mobs. Or a melee that has enough MP to cure itself. It allows me to be able to do things that are out of the box and innovative.

    Removing this freedom to set the attributes however I please will turn this game into a gear based system, where people will be viciously competing for the best gear to modify their set traits. Essentially turning it in to the community of FFXI. Extremely self centered because of the greed over getting gear.

    I propose abolishing physical levels as intended, but allowing the point allotment for each class to be customized, and the point allotment would be changed based on what class you switch to.


    For example,

    I have a rank 20 conjurer, and it only has a total of 200 points that I can put into my stats. I choose to put 50 into vitality and 50 into piety 50 into mind and 50 into intelligence.

    When I switch to a rank 10 gladiator I only have a total of 100 points that I can put into my stats. I choose to put 25 into vitality 50 into strength and 25 into mind.

    The server will save the point allotment that I have chosen for each class and my point allotment will change depending on which class I switch to. Ideally there would not be any restrictions on how many points that i could put into each individual stat based on class type.

    I truly hope that we will not have to change into cookie cutter classes and that we will be able to customize our stats still and not have to resort to getting gear to break free from the mould.
    They are doing Both Automated ( for the people that dont want to think about putting points where they need to go) and Player Self Placements on where they put the points in Each class. You have the right to choose weather you want to put the points in yourself or not =)
    (3)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Not to jump to conclusions but I assume they mean Auto ranking "with optional point allotment should you find the auto-leveling inseficient.
    (0)

  4. #4
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Somebody didn't read the entire post.

    "The decision: attribute point allotment will no longer accompany gains in physical level, and will instead occur when characters rise in class rank. Although the amount in frequency of points awarded will be lower than previously, players will find that each point will have a more profound effect."
    (2)

    Peach Parfait/Khulan Angura on Gilgamesh

  5. #5
    Player
    Evangela's Avatar
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    Mar 2011
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    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    automated point allotment base on classes = BORING!!
    (1)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
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    27
    In the recent battle poll (thanks to all who participated), we learned that a considerable number of players would be willing to forgo physical levels, but wanted to retain the ability to customize characters through attribute allotment. Armed with this knowledge, we proceeded to formulate the optimal solution.

    The decision: attribute point allotment will no longer accompany gains in physical level, and will instead occur when characters rise in class rank. Although the amount in frequency of points awarded will be lower than previously, players will find that each point will have a more profound effect.
    Not going to get rid of allocatable points.
    (0)

  7. #7
    Player
    Nyx's Avatar
    Join Date
    Mar 2011
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    109
    Character
    Nyx Elisuren
    World
    Malboro
    Main Class
    Goldsmith Lv 64
    I must have missed that part >_>;; I must have not seen that. I don't remember seeing it on the most recent letter, could you please tell me what letter/poll it was in?
    (0)
    Last edited by Nyx; 05-23-2011 at 08:51 AM.

  8. #8
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
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    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Nyx View Post
    I must have missed that part >_>;; I must have not seen that. I don't remember seeing it on the most recent letter, could you please tell me what letter/poll it was in?
    It was in Matsui's battle reform blueprint.

    http://forum.square-enix.com/ffxiv/t...form-Blueprint

    It's in the Battle Mechanics forum, took me a while to find it D:
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  9. #9
    Player
    Nyx's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Nyx Elisuren
    World
    Malboro
    Main Class
    Goldsmith Lv 64
    Thank you!
    (0)

  10. #10
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Nyx View Post
    I must have missed that part >_>;; I must have not seen that. I don't remember seeing it on the most recent letter, could you please tell me what letter/poll it was in?
    Well, it was originally in the Battle Planners Post which says this:

    In the recent battle poll (thanks to all who participated), we learned that a considerable number of players would be willing to forgo physical levels, but wanted to retain the ability to customize characters through attribute allotment. Armed with this knowledge, we proceeded to formulate the optimal solution.

    The decision: attribute point allotment will no longer accompany gains in physical level, and will instead occur when characters rise in class rank. Although the amount in frequency of points awarded will be lower than previously, players will find that each point will have a more profound effect.
    And in the Letter of Producer X it says this ( Under the Armory/Job System Cell):

    -NEW-
    Shift to automated character development based on class rank, with optional attribute point allotment
    So it is mentioned in both of those pasts =)
    (0)

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