Quote Originally Posted by Leiron View Post
Why do you assume 2.5 stacks?
Totally arbitrary. Just an example case. You aren't going to see some huge difference anyway, and IB use actually reduces your enmity gain.

Quote Originally Posted by Shinkyo View Post
In the previous example if a WAR lands a combo (1.25*(2150+2150)+610*1.125=6061.25), a healer would need to heal you for 12K HP (to generate 6000+ enmity) to steal aggro.
I have never actually tested healing bonuses to see whether they increase enmity. Has anyone tested it?