Well, I don't think that crafting is that boring, but yes, a few upgrades for the recipes system would be nice, because it is very complicated to memorise them, even if the game can store some. A possible solution would be to methodize the items more obviously, to make default recipes for types of items, and make difference only in the difficulty level (level 1: Willow, Level 5: Maple, etc.) of them. It would be a great idea to implement a system that makes warnings, for instance, warns the player that the attempted sythesis is too hard, or to list items when he meets the optimal rank to make them.
These are, of course just long term ideas.
Thanks to SE for listening to their players, and sorry for my miserable english.![]()