Quote Originally Posted by Gimmecat View Post
The whole point of crafting being the way it is in this game is because you can actually play the entire game without fighting! No other MMO, to my knowledge does this. In other MMOs you need to level up your main battle class to find the higher lvl nodes or what have you, or else you will die from high lvl monsters.
This game allows people who love to craft do exactly that. I agree that when you are crafting it does get a bit boring if it is not a difficult synth, but I think this system is much more interactive than any I've seen. And what crafting doesn't get a bit boring. One thing I would like to see, however, is being able to bring the DoH classes into battle to increase drop rates of some sort. Another example would be a Leatherworker procuring hides from a defeated enemy.
Vanguard is the first mmorpg where I saw be treated as a class in and of itself. That system is truly ideal - you didn't need to have gathered items to level up. You used the Work Orders (which were unlimited) and if you wanted to make something you either asked your guildmates for the materials, you bought them from other players or you went out and got them yourself (requiring you to have some adventuring levels). I had hoped SE's crafting would be more similar to Vanguards - in it is really 50/50 in the end. If you have a wonderful linkshell like I do you can rank up in crafting without stepping outside the doors of a city. This just be intentional has SE is all about community and communities working together.