Ugh.. again, USE YOUR HEAD.
Any respectable SCH is going to be DPSing in dungeons, you know what that means? That's right folks, RUIN II SPAM after you've applied the DoTs. So whether it's good to use Ruin II is completely moot because you're going to spam it anyway.
C'mon, use your fricking head before you type this crap. I knew someone would post this exact response.
Try taking your own advice. If you knew someone was gonna say it, then you should've already "responded" by saying what you just said here ahead of time, to avoid the comment.
Quit being a douche, geez. You're not Mr High and Mighty.
To answer the OP's questions... Yes to all 4. However, I would advise against spamming it and only applying it once, then going to normal Ruin and reapplying Ruin II again once blind wears off.
Last edited by JonFarron; 11-01-2013 at 05:47 AM.
This is probably the best solution. Even at low levels, the casting time for Ruin is nearly equivalent to the GCD. With Spell speed gear, that is only more prominent. The only difference is if you deal damage at the beginning of the GCD or the end. Where Ruin II is superior (outside of the blind effect) is that it can be cast while moving, which in some cases is much more convenient. In those cases though, I'm typically getting ready for the one that didn't make it outside the red zone.
Took 5 mins to test it so those numbers are definitly not representive. Trash misses me about 50% of the times as they are blinded.
Titan miss about 25% of the hits according to my pocket-paladin.
Thats why I assume blind reduces the enemies accuracy by 50% with bosses having accuracy stats high enough for a 125% hitchance.
Selfowned - Multiple times.
Ruin II has the added advantage of letting you melee while you're spamming it. It's not bad, I usually get 2 swings at 70 per 3 casts of 200, adding a good chunk of damage. Make sure to add /ac "Auto-attack" <t> to your macros!
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