Quote Originally Posted by Gamemako View Post
Increased damage and reduced healing load are the obvious ones. eHP is always a minimum-value consideration. Returns diminish at a quickly-accelerating rate as you get above the minimum required level. Bringing 600 VIT to Sastasha wouldn't do any good when a SCH fairy out-heals every bit of damage the dungeon offers in the first place. For any content where the additional 25 VIT is not necessary, the increased damage, recovery, and parry offer superior advantages.
Yes deminishing returns need to be considered, but you also need to consider the base in which you are working.
If you have 8000 health and increase it by 400, thats only 5%.
If your inner beast hits for 1100, and you increase it to 1210, which is 10%.
Sure the 10% is larger proportionally, but realistically speaking, increasing your health by 5% provides a better investment.

It also decreases healing load, because your healers have more time to heal you, and can spend that time DPSing.
Parry is very much luck based, and the overall mitigation it offers overall, is poor.

Sure one can say strictly in terms of speed running you'll complete the contently slightly faster, but it doesn't mean its worth spending millions of gil on an item you would only use in content you over gear anyway.
IMO, you'd be better off swapping your entire gear over a single ring if you really wanted to rush content or see how much hp you can sacrifice for DPS.