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  1. #1
    Player
    realmreborn's Avatar
    Join Date
    Aug 2013
    Posts
    186
    Character
    Big Butcher
    World
    Ragnarok
    Main Class
    Marauder Lv 50

    why fishers cant have HQ baits?

    Why did you disable chefs from HQing baits why square enix
    (0)

  2. #2
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by realmreborn View Post
    Why did you disable chefs from HQing baits why square enix
    Probably because most of your baits are only available from vendors and thus can't be HQ, so they decided that crafted baits (and the lures, too) shouldn't be HQ either.
    (0)

  3. #3
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    We already miss out on stats from having an gig since 1.0, it'd be nice if they threw us a bone either with HQ bait, tacklebox (equips offhand), or both.
    (0)

  4. #4
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,424
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    In 1.xx bait had stats. In ARR it doesn't. So HQ bait would be useless save for the crafter's EXP gain.
    (1)

  5. #5
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Duuude007 View Post
    We already miss out on stats from having an gig since 1.0, it'd be nice if they threw us a bone either with HQ bait, tacklebox (equips offhand), or both.
    Yes, yes, a thousand times yes on an Offhand Tacklebox.

    I'm not sure how that would work though. Would the tacklebox have a sub-menu bag that the bait goes in so that bait is put in the Armoury Chest? Or would the tacklebox just add a small bag to our inventory? My guess is it would be easier to just add the extra bag and higher lvl Tackleboxes have more slots.

    Quote Originally Posted by Shadygrove View Post
    In 1.xx bait had stats. In ARR it doesn't. So HQ bait would be useless save for the crafter's EXP gain.
    Maybe it doesn't come up often enough to merit the change but since some fish can only be caught at night, in rain, etc and some of those fish require HQ fish to Mooch with, it would be nice if we could save the HQ fish and use them as bait when the weather/time is right.
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.