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  1. #171
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jennestia View Post
    He's still on the XI dev team and a consultant for FFXIV's team -- he didn't go anywhere actually.
    I meant it was time for him to stop being the 'face' of this game. Yoshi-P has now stepped into that role.

  2. #172
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Tanaka wasn't even the director of the game

    This guy was.

    Everybody throws around Tanaka's name because he did the PR for the game and took responsibility for the flop. Rushed design? Tanaka's fault. Inherently bad game direction? Komoto's fault.

    Yoshida-P took over for both, though, so he has considerably more on his hands than either of them.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #173
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by SuzakuCMX View Post
    Yoshida-P took over for both, though, so he has considerably more on his hands than either of them.
    And between the ears.
    (1)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  4. #174
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Ilean View Post
    And between the ears.
    LOL, nice one.

  5. #175
    Player
    Join Date
    May 2011
    Posts
    519
    JUmp?

    Oh no, is it contagious?
    (3)

  6. #176
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I've got jump fever!

  7. #177
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Moar jumpbell!
    (1)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  8. #178
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    They should allow players to opt out of jumping.

    /jump on
    /jump off

    If its on, you can jump and see people jump
    If its off you can't jump or see people jump
    (2)

  9. #179
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Nuru View Post
    That seems nice too, but a lot of people just do not want to see it at all.

    You also have to consider server response. SE has the lolservers.

    So if Jumping was implemented as viewable only to the client, then it could work out nicely, since the reaction time would be instant, and nobody else has to bother seeing other people jump.

    Its like how people modded in FFXI, nobody else could see them, only the people that modded their characters could see themselves.
    If jumping breaks peoples immersion and they hate to see it wouldn't it be worse to see someone just teleport across a small ravine or constantly blink around you? You still have to see them go from point a to point b you just dont see the realistic part of the reaction. I think that idea is not very good thus why it got ignored.
    (0)

  10. #180
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Azurus View Post
    If jumping breaks peoples immersion and they hate to see it wouldn't it be worse to see someone just teleport across a small ravine or constantly blink around you? You still have to see them go from point a to point b you just dont see the realistic part of the reaction. I think that idea is not very good thus why it got ignored.
    It'd be the same as us being able to see people scale a small cliff. I never mentioned people blinking or teleporting. They wont disappear, they just wont be seen jumping. That's it.
    (1)

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