


Ahh, back again to tell us what is and isn't fun, what we should and shouldnt want, what is and isn't needed and to preach your opinions as facts.It's more like people wanting said useless..err "fun" feature are extremely stubborn and feel it will make the game better. I've played more than 20 MMOs with a jump feature, 2 of which had a use for it and all 20 didn't have enhanced or fun gameplay because you can jump.
The game's features and specific focus, i.e Dungeons, Rifts, Air Combat, War etc were what made the game fun, not because I can jump.
Guess what made Mass Effect fun? I can promise you it wasn't the vault mechanic.
Funny thing is, people who say it will make the game "better" seem to think FFXIV is going to instantly have platforming or a battle implementation. What's fun is subjective, but the ability to jump doesn't make a game fun.
So I take it if someone made a flash game where all you did was jump back and forth and did nothing else for hours on end would be considered fun? Since that would say that a jump mechanic is what makes games fun.



I don't see her saying what is and isn't fun or what people should and shouldn't want -- the beginnings of personal attacks are always fun.
Realistically, why would a jump mechanic make the game more fun compared to actual content? No one can answer this question without throwing in rhetorical situations i.e "it will lead the way to platforming puzzle solving" -- how do you know SE would intend to create said puzzles?
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