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  1. #1
    Player
    Nuru's Avatar
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    Atehki Mejastra
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    Quote Originally Posted by Seirra_Lanzce View Post
    if they add jumping,
    they should add a sort of deduction to stamina, meaning you cant jump everytime, so that you'all bunny hopper haters can just stop complaining lol.

    anyway, if want jumping implanted like in reality, then should also make deduction or penalty by cost of jumping! like maybe only able to jump 2-3 times before regaining your stamina!
    That seems nice too, but a lot of people just do not want to see it at all.

    You also have to consider server response. SE has the lolservers.

    So if Jumping was implemented as viewable only to the client, then it could work out nicely, since the reaction time would be instant, and nobody else has to bother seeing other people jump.

    Its like how people modded in FFXI, nobody else could see them, only the people that modded their characters could see themselves.
    (1)

  2. #2
    Player
    Seirra_Lanzce's Avatar
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    Kuro L'anzce
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    Gladiator Lv 70
    Quote Originally Posted by Nuru View Post
    That seems nice too, but a lot of people just do not want to see it at all.

    You also have to consider server response. SE has the lolservers.

    So if Jumping was implemented as viewable only to the client, then it could work out nicely, since the reaction time would be instant, and nobody else has to bother seeing other people jump.

    Its like how people modded in FFXI, nobody else could see them, only the people that modded their characters could see themselves.
    that kind of defeat the purpose of jumping in the first place IMO, because if i would put in Jumping, Jumping would be consider as a tool in a fight, not to just simply jump, but to avoid something and make an Encounter more fun or something.. but yea.. that ought to change to a action game lol.
    (0)

  3. #3
    Player
    Nuru's Avatar
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    Quote Originally Posted by Seirra_Lanzce View Post
    that kind of defeat the purpose of jumping in the first place IMO, because if i would put in Jumping, Jumping would be consider as a tool in a fight, not to just simply jump, but to avoid something and make an Encounter more fun or something.. but yea.. that ought to change to a action game lol.
    It would be neat if they could manage to pull that off, but even a game like Phantasy Star was really inaccurate on the "Dodge-Roll" due to server-related issues. FFXIV is in no way a more responsive game. lol In order to to something like that, shit tons of money would have to be invested in the servers. Don't get me wrong though, FFXIV servers are great, but look how long it takes to transfer items over to your retainer, or pull up menus, sell items.. etc.

    If those are bad, Jumping would be much worse, even if there was really a purpose for it, it would be frustrating.
    (1)

  4. #4
    Player
    Seirra_Lanzce's Avatar
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    Quote Originally Posted by Nuru View Post
    It would be neat if they could manage to pull that off, but even a game like Phantasy Star was really inaccurate on the "Dodge-Roll" due to server-related issues. FFXIV is in no way a more responsive game. lol In order to to something like that, shit tons of money would have to be invested in the servers. Don't get me wrong though, FFXIV servers are great, but look how long it takes to transfer items over to your retainer, or pull up menus, sell items.. etc.

    If those are bad, Jumping would be much worse, even if there was really a purpose for it, it would be frustrating.
    doesn't few years back frustrating has always been the best game? O_O maybe not to an MMO to the looks like it hmmm.
    (0)

  5. #5
    Player Azurus's Avatar
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    Amras Cerberus
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    Quote Originally Posted by Nuru View Post
    That seems nice too, but a lot of people just do not want to see it at all.

    You also have to consider server response. SE has the lolservers.

    So if Jumping was implemented as viewable only to the client, then it could work out nicely, since the reaction time would be instant, and nobody else has to bother seeing other people jump.

    Its like how people modded in FFXI, nobody else could see them, only the people that modded their characters could see themselves.
    If jumping breaks peoples immersion and they hate to see it wouldn't it be worse to see someone just teleport across a small ravine or constantly blink around you? You still have to see them go from point a to point b you just dont see the realistic part of the reaction. I think that idea is not very good thus why it got ignored.
    (0)

  6. #6
    Player
    Nuru's Avatar
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    Quote Originally Posted by Azurus View Post
    If jumping breaks peoples immersion and they hate to see it wouldn't it be worse to see someone just teleport across a small ravine or constantly blink around you? You still have to see them go from point a to point b you just dont see the realistic part of the reaction. I think that idea is not very good thus why it got ignored.
    It'd be the same as us being able to see people scale a small cliff. I never mentioned people blinking or teleporting. They wont disappear, they just wont be seen jumping. That's it.
    (1)

  7. #7
    Player Azurus's Avatar
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    Quote Originally Posted by Nuru View Post
    It'd be the same as us being able to see people scale a small cliff. I never mentioned people blinking or teleporting. They wont disappear, they just wont be seen jumping. That's it.
    Ok my opinion solely...doesnt the cliff slide look stupid to anyone else? And isnt that immersion breaking and non realistic? To all those saying jump has no purpose, isnt scaling terrain a purpose? and isn't it the only reason it needs initially? Once in fights can be tailored to include it. But for some reason the 1/10th of the population that may bunny hop throws people in to a wild rage. I dont understand it and ive played more mmos then i can even remember at the moment, most of which had jump. I think being able to effectively scale terrain in a realistic manner is reason enough for implementation.
    (0)

  8. #8
    Player
    Nuru's Avatar
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    Quote Originally Posted by Azurus View Post
    Ok my opinion solely...doesnt the cliff slide look stupid to anyone else? And isnt that immersion breaking and non realistic? To all those saying jump has no purpose, isnt scaling terrain a purpose? and isn't it the only reason it needs initially? Once in fights can be tailored to include it. But for some reason the 1/10th of the population that may bunny hop throws people in to a wild rage. I dont understand it and ive played more mmos then i can even remember at the moment, most of which had jump. I think being able to effectively scale terrain in a realistic manner is reason enough for implementation.
    It could be seen as a sort of placeholder for when they have time to work on the mechanics for jumping. That's how i see it.

    Then again, they also need to consider catering to those who do not want this game to end up being enhanced versions of WoW, PWI, etc. and to be fair, the majority of the people that post here do not want jump to be implemented. At least not right now.

    So there really is no point in continuing these Jumping threads, in the longrun, it is up to the dev team and whether or not they want to work on something like this. It will take a long time to add this in, as they'd have to make changes to the maps, and work on the extra animations. Its not so simple.

    I'm sure they wont be keeping the way we scale cliffs, they will think of some way of making it look pretty. just not now.
    (1)

  9. #9
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    Quote Originally Posted by Nikita View Post
    They should allow players to opt out of jumping.

    /jump on
    /jump off

    If its on, you can jump and see people jump
    If its off you can't jump or see people jump
    I think you stole my idea; but yes.

    If we're going to add jump to the game, I damn well better be allowed the option to turn it off.

    As has been said over-and-over, jumping in no way, shape, or form helps a game become more fun; not to mention, that unless a game is literally designed with jumping in mind, it is still entirely useless. So even if jumping ever were to be implemented, you're still not going to be able to get past that invisible wall, period.
    (1)

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