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  1. #51
    Player
    Leeloo's Avatar
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    May 2011
    Posts
    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Vesperia View Post
    That idea has been around since like forever.

    But people don't like to listen to solutions.
    Arguing is funner.

    And while that is acceptable, I'd still wonder why they should have to bother meeting in the middle on the issue at all?
    (0)

  2. #52
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Seirra_Lanzce View Post
    if they add jumping,
    they should add a sort of deduction to stamina, meaning you cant jump everytime, so that you'all bunny hopper haters can just stop complaining lol.

    anyway, if want jumping implanted like in reality, then should also make deduction or penalty by cost of jumping! like maybe only able to jump 2-3 times before regaining your stamina!
    That seems nice too, but a lot of people just do not want to see it at all.

    You also have to consider server response. SE has the lolservers.

    So if Jumping was implemented as viewable only to the client, then it could work out nicely, since the reaction time would be instant, and nobody else has to bother seeing other people jump.

    Its like how people modded in FFXI, nobody else could see them, only the people that modded their characters could see themselves.
    (1)

  3. #53
    Player
    Join Date
    May 2011
    Posts
    519
    Quote Originally Posted by Leeloo View Post
    Arguing is funner.

    And while that is acceptable, I'd still wonder why they should have to bother meeting in the middle on the issue at all?
    Probably because they want more than 10 customers when the game goes P2P.

    Convincing people to play a game where you roleplay a cripple who cant jump isnt a very big selling point.
    (1)

  4. #54
    Player
    Leeloo's Avatar
    Join Date
    May 2011
    Posts
    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Vesperia View Post
    Probably because they want more than 10 customers when the game goes P2P.

    Convincing people to play a game where you roleplay a cripple who cant jump isnt a very big selling point.
    So if the game ever became awesome in every other area, non-stop enjoyable things to do, epic quests & storylines, great class/job system & character customization, it would fail if it didn't have jump?
    (1)
    Last edited by Leeloo; 05-23-2011 at 11:54 AM.

  5. #55
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nuru View Post
    That seems nice too, but a lot of people just do not want to see it at all.

    You also have to consider server response. SE has the lolservers.

    So if Jumping was implemented as viewable only to the client, then it could work out nicely, since the reaction time would be instant, and nobody else has to bother seeing other people jump.

    Its like how people modded in FFXI, nobody else could see them, only the people that modded their characters could see themselves.
    that kind of defeat the purpose of jumping in the first place IMO, because if i would put in Jumping, Jumping would be consider as a tool in a fight, not to just simply jump, but to avoid something and make an Encounter more fun or something.. but yea.. that ought to change to a action game lol.
    (0)

  6. #56
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Seirra_Lanzce View Post
    that kind of defeat the purpose of jumping in the first place IMO, because if i would put in Jumping, Jumping would be consider as a tool in a fight, not to just simply jump, but to avoid something and make an Encounter more fun or something.. but yea.. that ought to change to a action game lol.
    It would be neat if they could manage to pull that off, but even a game like Phantasy Star was really inaccurate on the "Dodge-Roll" due to server-related issues. FFXIV is in no way a more responsive game. lol In order to to something like that, shit tons of money would have to be invested in the servers. Don't get me wrong though, FFXIV servers are great, but look how long it takes to transfer items over to your retainer, or pull up menus, sell items.. etc.

    If those are bad, Jumping would be much worse, even if there was really a purpose for it, it would be frustrating.
    (1)

  7. #57
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Another damn forum about this?
    Like that other guy said, people can spam the emotes and I do that all the time at camp. No one has b*tched at me about that but jumping is so bad and gamebreaking... seriously give it a rest you old-gen nannys
    (4)

  8. #58
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nuru View Post
    It would be neat if they could manage to pull that off, but even a game like Phantasy Star was really inaccurate on the "Dodge-Roll" due to server-related issues. FFXIV is in no way a more responsive game. lol In order to to something like that, shit tons of money would have to be invested in the servers. Don't get me wrong though, FFXIV servers are great, but look how long it takes to transfer items over to your retainer, or pull up menus, sell items.. etc.

    If those are bad, Jumping would be much worse, even if there was really a purpose for it, it would be frustrating.
    doesn't few years back frustrating has always been the best game? O_O maybe not to an MMO to the looks like it hmmm.
    (0)

  9. #59
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Risks
    1: Landing wrong and twisting your ankle
    2: Falling too far and breaking your leg
    3: Falling way too far and dying
    4: Landing on a Lalafell

    Bonuses:
    1: Seeing people fall too far and hurt themselves
    2: Seeing people land on Lalafells
    (5)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #60
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Jumping doesn't make a game "next gen". Mortal Kombat (1992) had jump. Do you consider this a next gen game? No? Ok, Demon's Souls (2009) doesn't have jump. Is it a next gen game? Yes. WHAT?! IT DOESN'T HAVE JUMP AND IT'S NEXT GEN?! ZOOOOOOOOOOMG /WRIST END OF ZEH WORLD AAAAAAAAAH But seriously, jumping has absolutely nothing to do with whether or not a game is next gen. FFXIV is not a game where jumping would "fit." There are no bosses that do aoe ground only attacks and there are no bosses that do aoe air only attacks. In FFXIV, an attack is an attack. There is no Y positioning at all so why would we need a jump feature? Aside from crossing terrain while looking like an idiot (not necessary) I see no need for jump in FFXIV. It just doesn't mesh with the rest of the game.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

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