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  1. #11
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kilta_Firelotus View Post
    can people stop using this argument was another player does is non of your concern. And it is over exaggerated. I played alot of mmo with jumping in it, And i barely see bunny hoppers, And I did infact hang around towns in Wow. I saw a grand totle of 20 bunny hoppers in WoW. in a year. And this was 1 bunny hopper very few mnths and not even every day.
    That's about the only annoying thing I don't like about jumping, it's bunny hoppers. (Perfect World International have jumps, and in fact, double jump, let alone flying and swimming, but there are mobs and battles that are involved in the water and in the sky, so It make things interesting) My only issue with jumping is the fact that the game don't /need/ it to be successful, and the SE devs shouldn't be focusing on it until other issues are solved.

    To me, jumping is more of a luxury feature than a necessity.

    limiting options is never a good thing More options means more fun means more players. Look @ WoW.... >.> or rift and I didn't like those games all that much.

    ff games also had jump. Depending on the game it was a pole/spear move commonly for dragoon. Mostly used for avoiding attacks. And there were a few SE games wiith a form of auto jumping. ff13 was not the only ff game with auto jump.
    I saw this get abused a lot in Perfect World International (especially flying). One method to combat that, is that mobs would immediately start to regenerate its HP once you actually do abuse jumping and flying and avoid getting hit.

    Also, for PVP, there are area where jumping and flying were disabled for that sake.
    (2)
    Last edited by Suirieko; 05-23-2011 at 07:39 AM.
    Suirieko Mizukoshi of Excalibur Lamia


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