I'm sorry, but if you can toggle jumping, what exactly what is the point of jumping in the game to begin with?
After all, if you can turn off jumping animations when they are required for navigating terrain or making jump attacks in battle, then you open a whole new can of worms in how clients interpret those actions when they are filtered. Just implementing jumping in terrain is a huge undertaking and in battle it is even bigger. There is much more to be lost than gained in implementing jumping this way.
If the jumping is just for bunnyhopping around and has no practical use in the game, why should the devs put a bunch of time and research into implementing it at all?
For my own part, I'm strongly against implementing jumping in the game unless they do it under these conditions:
1) Dragoon Job - This is where a proper jump attack MUST be implemented.
2) Emote to gain attention (although there are several emotes that do this already)
3) FFX-2/FFXIII-style jump where you can jump at certain locations to navigate terrain - I don't even like this option, but I could live with it.



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