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  1. #111
    Player
    Seezur_Undies's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    330
    Character
    Jaidyn Sinclaire
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Yoohre_WildRiver View Post
    1017...1017...1017...1017...1017...1017...1017...IM IN!!!..o no wait, there it is...1017...1017...1017...1017...
    *sniffles a lil* those were the days
    (0)
    How I see the new abilities:
    Asylum - Get ready for my holy spam because that's the only healing you gonna get.
    Aero III - I guess I should put some dots up before holy spamming.
    Assize - I need more MP to spam holy even more, also stop getting hit in the face.
    Tetragrammaton - I guess I should heal that tank now.
    Stone III - There's less than 3 mobs left alive. - Ragns Meuhie

  2. #112
    Player
    Maqaqa's Avatar
    Join Date
    Oct 2013
    Posts
    306
    Character
    M'aqaqa Qimi
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    In this game HQ is the standard and NQ is almost a failed synth.
    Its really odd, but its what we have.
    (0)

  3. #113
    Player
    CantDecideForumName's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    My Negation
    World
    Excalibur
    Main Class
    Gladiator Lv 35
    maybe the solution to limit the amount of classes one character can have ? ( in contradiction to what the game philosophy stand for)

    to be allowed to have only two crafter classes on level 50, two on level 37 and the rest only on level 15. this will make hard specialization for crafters and limit the market.
    same with gatherer, only one gatherer can chosen and leveled to 50 , the two remaining gatherers will capped on 15. because god forbid a single player will put three types of HQ mats on sale.

    and if we speak, then the same with battle classes.
    if you chose to play disciple of war, you can have one class to 50, rest of disciples of war to 30 and disciples of magic to 15.
    same for disciple of magic: one class to 50, rest disciples of magic to 30 and disciples of war to 15 only.

    this will remove the uniqueness of the game, but will definitely solve the whine in this thread.
    (0)

  4. #114
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Quote Originally Posted by Garnatian View Post
    Yeah, the fact that you can pretty much guarantee HQ on top tier items is a little silly.
    Little silly is to run WP 20x + to even get the material for the item. I think the rate to create HQ is fair enough when you have melded gear.
    (1)

  5. #115
    Player
    HaplessHermit's Avatar
    Join Date
    Oct 2013
    Posts
    66
    Character
    Silva Redfield
    World
    Malboro
    Main Class
    Conjurer Lv 50
    If someone has gotten to the point that they can craft items with a 100% success rate, imo they deserve it. It takes no small amount of crafting to do that, and I'd rather not buy another set of potashes/fats/cokes etc if my shit doesn't hit HQ.
    (1)

  6. #116
    Player
    Luhy's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Arla Rhylbroes
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    I doubt they intended for people with mediocre gear to be able to 100% HQ the "most difficult" synths in the game with all NQ materials. They want HQ materials to matter and they want gear and skill to matter. They need to change abilities or add more difficult recipes.
    (0)

  7. #117
    Player
    nostrade's Avatar
    Join Date
    Oct 2013
    Posts
    84
    Character
    Nos Chiru
    World
    Tonberry
    Main Class
    Archer Lv 50
    only pressed 2 button for auto hq any non star item
    only eat cheap crafting food for guarantee hq 1star/2star

    cross skill is OP
    (0)

  8. #118
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,065
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Luhy View Post
    I doubt they intended for people with mediocre gear to be able to 100% HQ the "most difficult" synths in the game with all NQ materials. They want HQ materials to matter and they want gear and skill to matter. They need to change abilities or add more difficult recipes.
    But you cannot craft the "most difficult" reciepes in the game with "mediocre" gear, there are certain requitments to even attempt the crafts.
    (0)

  9. #119
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Atreides View Post
    But you cannot craft the "most difficult" reciepes in the game with "mediocre" gear, there are certain requitments to even attempt the crafts.
    I think the point was that you don't need to be stat capped or even close to 100% HQ. The requirements for most rotations are around 360 CP and 340 Craftsmanship/Control. These numbers can be achieved with less than 100k spent on melds total.


    Depending on the mainhand you use, the food you use, and the offhand melds you opt for you can reach up to 394 CP (408 if you count Comfort Zone), 418 Craftsmanship, and 389 Control (can't have all 3 this high at the same time though). The stats you need to HQ anything aren't low but they are a far cry from the best.

    Edit - you might be able to squeeze out 3 more CP but I'm not positive.
    (0)
    Last edited by Nenin; 12-02-2013 at 01:24 AM.

  10. #120
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Nenin View Post
    These numbers can be achieved with less than 100k spent on melds total.
    Not on Odin server at least.

    Can you list exactly what materia you are using per item/slot to do this please?
    (0)

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