How I see the new abilities:
Asylum - Get ready for my holy spam because that's the only healing you gonna get.
Aero III - I guess I should put some dots up before holy spamming.
Assize - I need more MP to spam holy even more, also stop getting hit in the face.
Tetragrammaton - I guess I should heal that tank now.
Stone III - There's less than 3 mobs left alive. - Ragns Meuhie
In this game HQ is the standard and NQ is almost a failed synth.
Its really odd, but its what we have.
maybe the solution to limit the amount of classes one character can have ? ( in contradiction to what the game philosophy stand for)
to be allowed to have only two crafter classes on level 50, two on level 37 and the rest only on level 15. this will make hard specialization for crafters and limit the market.
same with gatherer, only one gatherer can chosen and leveled to 50 , the two remaining gatherers will capped on 15. because god forbid a single player will put three types of HQ mats on sale.
and if we speak, then the same with battle classes.
if you chose to play disciple of war, you can have one class to 50, rest of disciples of war to 30 and disciples of magic to 15.
same for disciple of magic: one class to 50, rest disciples of magic to 30 and disciples of war to 15 only.
this will remove the uniqueness of the game, but will definitely solve the whine in this thread.
If someone has gotten to the point that they can craft items with a 100% success rate, imo they deserve it. It takes no small amount of crafting to do that, and I'd rather not buy another set of potashes/fats/cokes etc if my shit doesn't hit HQ.
I doubt they intended for people with mediocre gear to be able to 100% HQ the "most difficult" synths in the game with all NQ materials. They want HQ materials to matter and they want gear and skill to matter. They need to change abilities or add more difficult recipes.
only pressed 2 button for auto hq any non star item
only eat cheap crafting food for guarantee hq 1star/2star
cross skill is OP![]()
But you cannot craft the "most difficult" reciepes in the game with "mediocre" gear, there are certain requitments to even attempt the crafts.
I think the point was that you don't need to be stat capped or even close to 100% HQ. The requirements for most rotations are around 360 CP and 340 Craftsmanship/Control. These numbers can be achieved with less than 100k spent on melds total.
Depending on the mainhand you use, the food you use, and the offhand melds you opt for you can reach up to 394 CP (408 if you count Comfort Zone), 418 Craftsmanship, and 389 Control (can't have all 3 this high at the same time though). The stats you need to HQ anything aren't low but they are a far cry from the best.
Edit - you might be able to squeeze out 3 more CP but I'm not positive.
Last edited by Nenin; 12-02-2013 at 01:24 AM.
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