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  1. #91
    Player
    Icarian's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Tharja Aensland
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Many of my FC mates can HQ 100% every single recipe in the game, might as well get rid of NQ and HQ since the crafting game is just a time sink, many gear pieces on the market boards are just filled with HQ and barely any NQ.

    Also, at this point almost all of the gathering materials are worth less than 50g each, only the philosophy mats are worth something, this is also the reason why it's barely possible to make money in the game anymore, the only option left is materias, and the reason is because they have RNG, were not for that, there would be absolutely no way to make money.

    I didn't like XI's crafting because doing HQ crafts of high tier recipes was pure RNG, but giving players the option to have a 100% guarantee of HQ on any recipe is just as bad, if not worse, because gil right now is pretty much useless besides getting your gear repaired.
    (0)

  2. #92
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Economy is horrible. People who are saying it is not apparently have not played a mmo with a good economy in it.

    As others said HQ items are selling for almost the same as NQ. <= should never be the case

    Half the items gathered at endgame are selling for sub 50gil each... hq are barley breaking 100gil. Aka worthless gathering

    Most the items crafted are worthless compared to quest/entree level endgame drops. (Relic/Darklite is entree level endgame at this point) <= 99% of crafted stuff is pointless because the game hands out better gear like candy.

    Materia is almost worthless due to caps to purposely keep gear subpar. Honestly materia in 1.X was how it should of been done. No idea why they changed it was perfect. Could make crafted gear the BIS but it would cost a small fortune and be based on extreme luck. That is how it should be.

    I can make more money going on a fighting class and killing Apkallu and selling eggs or selling potash overtime then I can synthing the stuff and selling it. A fighting class should never make the profits per hour as a crafting class. And before people say gather it and it is pure profit that is 100% wrong. Crafting profits = sales price - taxes - input cost. If you farm all the mats and they are selling for 1000gil on the AH and you sell the item for 1.1k after taxes... you made 100 gil grats. <= people are literally undercutting to this level. People are not factoring in crystal cost and material input cost. Many items l like apple juice are selling for a loss now because of this.

    The market is too flooded. There are no barriers to entree. Everything is a joke to level up. Gear is worthless compared to coil drops. SE needs to do a 100% overhaul of the market atm to fix it. Atm from them speaking them do not seem to even understand why it is not working to begin with. With no difficulty, with no randomness, with no barriers for players. There will never be meaningful profits. If there are no decent profits they should just remove crafting and gathering from the game.
    (2)

  3. #93
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Xatsh View Post
    Economy is horrible. People who are saying it is not apparently have not played a mmo with a good economy in it.

    As others said HQ items are selling for almost the same as NQ. <= should never be the case

    Half the items gathered at endgame are selling for sub 50gil each... hq are barley breaking 100gil. Aka worthless gathering

    Most the items crafted are worthless compared to quest/entree level endgame drops. (Relic/Darklite is entree level endgame at this point) <= 99% of crafted stuff is pointless because the game hands out better gear like candy.

    Materia is almost worthless due to caps to purposely keep gear subpar. Honestly materia in 1.X was how it should of been done. No idea why they changed it was perfect. Could make crafted gear the BIS but it would cost a small fortune and be based on extreme luck. That is how it should be.

    I can make more money going on a fighting class and killing Apkallu and selling eggs or selling potash overtime then I can synthing the stuff and selling it. A fighting class should never make the profits per hour as a crafting class. And before people say gather it and it is pure profit that is 100% wrong. Crafting profits = sales price - taxes - input cost. If you farm all the mats and they are selling for 1000gil on the AH and you sell the item for 1.1k after taxes... you made 100 gil grats. <= people are literally undercutting to this level. People are not factoring in crystal cost and material input cost. Many items l like apple juice are selling for a loss now because of this.

    The market is too flooded. There are no barriers to entree. Everything is a joke to level up. Gear is worthless compared to coil drops. SE needs to do a 100% overhaul of the market atm to fix it. Atm from them speaking them do not seem to even understand why it is not working to begin with. With no difficulty, with no randomness, with no barriers for players. There will never be meaningful profits. If there are no decent profits they should just remove crafting and gathering from the game.
    This isn't occurring on my server at all. Are HQ level 50 items becoming cheaper? Yes. But that has everything to do with people finishing their gear grind and using Tomes to make money, which is driving the market for things like Potash, Animal Fat, and Coke down. I have personally made a huge amount of money from crafting and gathering, and I know quite a few other people on my server who have had a similar experience.
    (1)

  4. #94
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Natural progression for crafted items. I could spend 200k for a Vanya, or get the other 300 tomes I need for my AF+1 robe.

    Guess which one I'm likely to choose?

    Prices for crafted items will only decrease with CT release and alternate gearing methods as well, whether HQ or otherwise.
    (0)

  5. #95
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Icarian View Post
    Many of my FC mates can HQ 100% every single recipe in the game.
    They may claim this in shouts (like you see all day on Odin), but I do have my doubts about "100% every single recipe".
    (0)

  6. #96
    Player
    DSN's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Squishy Pants
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ChrysaorUSon View Post
    I just wanted to say I have been crafting a lot lately and have seen a mass amount of HQ weapons, armor, food etc being made, its like it is to easy to make. So now the AH is packed or should I say crammed full of HQ items from everyone SE. I like HQ items, but you are making it way to easy for the gamer to make these. Example: Iron plates or Heavy Iron Gauntlets-I can make these HQ every single time, and it is sooooo easy to HQ them, to easy if you ask me. Make it a challenge and not so darn easy to make!
    The system is meant to work this way compared to say setting alarms so you can wake up at 3AM so you can stand in the right spot of the world, facing a specific direction down to the exact degree for a shimmer of a chance of an HQ.
    (0)

  7. #97
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    I agree with this topic, bring back the 100% randomness of FFXI for all crafters but me.
    I promise I won't destroy the economy, I just want to be the only one filthy rich. Filthy stinking rich.
    (1)

  8. #98
    Player
    mikoto_qc's Avatar
    Join Date
    Feb 2012
    Posts
    344
    Character
    Evil Mikoto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    and i remember player complaint about how PLayer from V1 had it easy -.-;
    (0)

  9. #99
    Player
    XLauncher's Avatar
    Join Date
    Oct 2013
    Posts
    195
    Character
    Sable Swan
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by scarebearz View Post
    They may claim this in shouts (like you see all day on Odin), but I do have my doubts about "100% every single recipe".
    Unless you're being nitpicky and talking about some 40 durability material recipes, I don't see a reason you'd find that implausible.
    (0)

  10. #100
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    The market doesn't reflect crafting. I can make 4 or 5 NQ trash items and they get discarded because they are NQ trash. Just because you see all HQ on the market doesn't mean that's all that is being crafted. If i get crafting 55 NQ, I can't even be bothered to vendor it. I stand up and discard it. Anything over 50 still has elements of randomness in them. Even 55 gear, if I don't have all HQ I can't force 100% HQ on the parts that result in an HQ item. I either need a lucky condition or a lucky run of hasty touch. Materia Cap gear isn't optional for two star. You need materia capped and as much HQ to add to Philo NQ base as you can manage. Otherwise it's back to random condition or hasty touch bombs.

    Then when it's said and done, you get one and you never need to get it again. No decay.
    (0)

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