Instead of making it harder to HQ items and making the system more random/frustrating/expensive/whatever, you all should be approaching this problem from a different angle.
They should bring back HQ +2.
The problems we're all having now are:
1) HQ mats are meaningless because you can craft NQ mats into HQ items
2) HQ crafted items are too common and that makes them more meaningless and less valuable
3) crafted equip can't rival the best raid gear, probably because SE doesn't want there to be a guaranteed way to make ilvl90 gear
Well, if we had a HQ +2 system that worked the right way, that would fix these problems without the headache of making HQing harder. Getting a HQ+2 just needs to be really, REALLY hard. Like, if you have the BEST skill rotation, all HQ mats, maxed control from amazing gear and food, etc, you have a much better chance of HQ+2 but it's still not guaranteed.
This will make HQ mats more important, and will give crafters a chance to make something that rivals ilvl90 gear if they work REALLY long and hard. If they made the power increase of HQ+2 high enough.
This doesn't necessarily solve problem #2, that HQ+1 items aren't as valuable as some crafters want them to be because HQ supply outweighs demand. To fix this, they need to find a way to increase demand for HQ items. Here's how they can do that:
Allow crafters to "disassemble" their crafted items to regain their mats back.
They would need to tune it just right, but it would work something like an 80% chance to get back each mat that went into an item, and, if you're disassembling an HQ item, a 70% chance to get the HQ version of the materials back. The supply of HQ equip will go down because more people will be using their crafted HQ equip to get their newly-valuable-with-this-new-system HQ mats back. So HQ items will be worth more.
The only problem with this disassembling thing is that it makes gathering a bit less useful because there will be less demand for new mats. But they could fix this reduced demand by reducing the supply gathering gives us: re-introducing a mini-game for gathering so it takes longer per gather, and increasing the EXP per gather since gathering is happening slower. Gathering is too spam-y and boring as it is now so that's a much better system anyway.
So there you go, I just made crafting and gathering way more awesomeNow if only SE would listen to me
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