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  1. #71
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    It's a good think HQ are no longer random, crafters with all craft to 50 should be rewarded. However, since everyone can easily get a craft to 50, this creates a situation where HQ steadily lose their values. In short, SE gave you the cake and they let you eat it all too.
    (1)

  2. #72
    Player
    Mezolitik's Avatar
    Join Date
    Sep 2013
    Posts
    319
    Character
    Berthom Sur
    World
    Ragnarok
    Main Class
    Gladiator Lv 34
    Crafting HQ is only easy when you know how to do it; that makes sense.

    When you're just starting out, HQ is a nightmare. It once took me 50 attempts to make 3 HQ masks as a low level carpenter. I burned through thousands of crystals trying to do the same thing on weaver.

    The cross-class skills change everything.
    (0)

  3. #73
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Xatsh View Post
    They need to add the RNG back to both crafting and gathering.

    Without it there is simply no rarety in market. One of the issues with everything crashing atm.

    Anyone can in about 3 days with leves and alittle money get crafts high enough to 100% hq almost everything. The sad part is they can get 3-4 crafts to cap without even crafting.
    No, no, no. This game already has way too much RNG BS as it is. We don't need more.
    (0)

  4. #74
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dreamer View Post
    No, no, no. This game already has way too much RNG BS as it is. We don't need more.
    Without it the economy is going to continue to tank across all servers.

    The supply greatly exceeds the demand on everything. Without rarity there can be no profit which defeats the purpose of leveling DOH/DOL to begin with. HQ items are selling for the same cost as NQ. IF you buy the mats on several items even HQs are selling at a loss. Example Mirror Apples 180gil each... hq apple juice 700gil.

    A system without RNG DOES NOT WORK.

    You should never be able to 100% hq using nq mats. Especially endgame stuff.
    (2)

  5. #75
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    I make rings, earrings, chokers, bracelets, and other items for SBing. I pay about 750, including shares. They go for 4500-9000. I sell about 30 combined daily. I have since I hit 50. There has never been a shortage of buyers or a permanent drop in price on any of the items I sell daily.
    (1)

  6. #76
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Xatsh View Post
    Without it the economy is going to continue to tank across all servers.

    The supply greatly exceeds the demand on everything. Without rarity there can be no profit which defeats the purpose of leveling DOH/DOL to begin with. HQ items are selling for the same cost as NQ. IF you buy the mats on several items even HQs are selling at a loss. Example Mirror Apples 180gil each... hq apple juice 700gil.

    A system without RNG DOES NOT WORK.

    You should never be able to 100% hq using nq mats. Especially endgame stuff.
    <Looks at the game with the best economy and distinct lack of RNG-shenanigans in the genre, Eve Online>
    Ahh, yes. Of course it doesn't. How silly of me.
    (0)

  7. #77
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ChrysaorUSon View Post
    Aye its RIDONCULOUS!
    Was waiting for this - ridonculous - where on earth did that come from. Couldn't take the rest of it seriously.

    RIDONCULOUS! awesome
    (0)

  8. #78
    Player
    Makior72's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    113
    Character
    Makior Sirtalis
    World
    Shiva
    Main Class
    Gladiator Lv 50
    Personally I think crafted gear should rival or be better than gear obtained from raids. Make them extremely hard to HQ, require very rare mats, whatever. But if crafting produces nothing useful to end game players then the craft itself is largely a waste of time. This is something I like about what the elder scrolls online has promised, they aim to make crafting matter in late game. /em equips his flame proof armor.
    (1)

  9. #79
    Player
    Raskbuck's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    250
    Character
    Rask Crowe
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by OldGeezer View Post
    You want a challenge? Try HQing an item that's 5 levels above you when you're level 20-30 with NQ mats.
    That's... actually not hard at all if you have the right skills.
    (0)

  10. #80
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Instead of making it harder to HQ items and making the system more random/frustrating/expensive/whatever, you all should be approaching this problem from a different angle.

    They should bring back HQ +2.

    The problems we're all having now are:

    1) HQ mats are meaningless because you can craft NQ mats into HQ items
    2) HQ crafted items are too common and that makes them more meaningless and less valuable
    3) crafted equip can't rival the best raid gear, probably because SE doesn't want there to be a guaranteed way to make ilvl90 gear

    Well, if we had a HQ +2 system that worked the right way, that would fix these problems without the headache of making HQing harder. Getting a HQ+2 just needs to be really, REALLY hard. Like, if you have the BEST skill rotation, all HQ mats, maxed control from amazing gear and food, etc, you have a much better chance of HQ+2 but it's still not guaranteed.

    This will make HQ mats more important, and will give crafters a chance to make something that rivals ilvl90 gear if they work REALLY long and hard. If they made the power increase of HQ+2 high enough.

    This doesn't necessarily solve problem #2, that HQ+1 items aren't as valuable as some crafters want them to be because HQ supply outweighs demand. To fix this, they need to find a way to increase demand for HQ items. Here's how they can do that:

    Allow crafters to "disassemble" their crafted items to regain their mats back.

    They would need to tune it just right, but it would work something like an 80% chance to get back each mat that went into an item, and, if you're disassembling an HQ item, a 70% chance to get the HQ version of the materials back. The supply of HQ equip will go down because more people will be using their crafted HQ equip to get their newly-valuable-with-this-new-system HQ mats back. So HQ items will be worth more.

    The only problem with this disassembling thing is that it makes gathering a bit less useful because there will be less demand for new mats. But they could fix this reduced demand by reducing the supply gathering gives us: re-introducing a mini-game for gathering so it takes longer per gather, and increasing the EXP per gather since gathering is happening slower. Gathering is too spam-y and boring as it is now so that's a much better system anyway.

    So there you go, I just made crafting and gathering way more awesome Now if only SE would listen to me
    (2)
    Last edited by Vaen; 11-02-2013 at 11:20 AM.

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