RNG is not difficulty; RNG is only frustration.
I got more than my fill of RNG in character progression to last my entire life when playing TERA, thank you.
RNG is not difficulty; RNG is only frustration.
I got more than my fill of RNG in character progression to last my entire life when playing TERA, thank you.
Can I like this post 20 more times? I don't think the FFXI players understand it yet.
If you get two or three crafting classes to 50, along with the rest to at least 15 to get all the necessary skills to easily HQ items, your character should be "skilled enough" to "easily" HQ things. Of course a level 15 robe should be piss easy for a Grandmaster (level 50) Weaver! A two star robe should be pretty simple for a Weaver who also is a Grandmaster in Carpentry, Alchemy, and Goldsmithing!
And to say the market is "flooded" with HQ is false. Maybe if you only focus on the high level gear, but when I go looking for HQ crafting tools, chances are maybe one being sold for 10x the NQ. And this is on a Legacy server, no less. The demand is there, you just refuse to look for it.
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