Well, coming from FFXI, I absolutely abhorred the randomness in that crafting system. It was almost all luck (though come to think of it, the overwhelming majority of that game was lottery) despite your skill level. I hated how I'd regularly fail a Lv 5ish recipe (beeswax) on Lv103 (i think..? long time) Alchemist because RNG said so. I was ecstatic to see this game's crafting system.

...and now that I've pretty much got it down pat, it's harder for me to NQ than HQ. I can foresee them doing one of two things: Either nerf the hell out of Hasty Touch, or make a "HQ2" that's more difficult to attain.