my thoughts in social aspect is kinda the same, i hated the idea of auto attack being added because the game slowly took back into play pl's, leeching, afk'ing and all them things i hate that happen during grinds. (wished they stuck out with the very first system and fixed that one) but the good part would be that it can be easier to type while u'r in auto attack. this will make for easy taling and macro usage for battle stratagies. but also i'm all for chating in parties and grinds but not in replacement of battle and the best progress. i hate when talking is happening while the mobs are dying befor that person hits the mob once. so a balance that allows talking but not screwing with the grind would be great.

also i don't mind not having the running around at all, i liked the hole one spot camps in ffxi. incorporating this hole party vs party play in regular grinding and not just leves and behest can also help this. after the one mob we move to is killed allow another set of 1-3 come pop out at u one at a time or few at time. fact adding different mobs will add variety and force us to play out different mobs as part of the grind.


i haven't done behest in probably 4-6months, there isn't a point for it at all past rank 20, but i did find it as u say the same as link leves, dull and boring. the idea of making them a full 30mins is a cool one, will make it worth maybe running to a camp to do if we were gettign the equivalent to 30minutes worth of behest sp.

i think leves are a huge problem in this game. for one they fully replace sp regular grinds. there is almost absolutely no reason to have to regular grind with leves in play. all the systems ffxiv has turns other things into a punishement rather something enjoyable to do. they need to turn the sp in leves equivalent to the sp regular grinds or no one will do them. people just do leves and are done till next reset. if leves are expected to take place of regular grinding then we screwed cause they are absolutely boring. i prefer regular grind over them. they are like wow quest to quest exp ...exept one thing, one huuuuuge thing, it's the same frigin leves over and over and over. i would rather grind in same spot like in ffxi then that. how many times did any of u do assaults in ffxi? right 1-3 times tops then u repeated same one just to get u'r reward and done with it (less u was doing salvage, but still did same one) and assault was acually fun.

giving everyone the same leves will help with grouping though, i like that idea that can make it a little easier to group outside of statics, but again i think leves are a problem in general. with those tricks you call them people can get an easy 100-140k every reset easily with a static with all the same leves. who on earth will want to go regular grind when just waiting a day will yeild u more an hour, will avoid having to shout for groups, or dealing with lack of anima, or dealing with getting a group going just for it to end an hour later from people running off on u.

i agree with everything u say on party vs party play. i reading they adding more to crowd control and enmity so this might be the fix we looking for. but i want to see the opposite from what u said i don't consider it a chore, i want it to be a very active job to keep things in place, lots of different needs to stop them from attacking but on top that perhaps prep works to making them extra squishy or something while the first one is getting pummeled. i loved rdm cause it was very active in button pushing lol, and i loved pulling with brd, the busier the class the more fun for me.

want to see more party play in this game, they made such a big thing about it all the way into launch. like i mentioned above i'd love to see party play added into regular grinds. hopefully that is what we have to look forward to as they open new lands and ranks are raised.

my summary would be : social yes please, ffxi's grouping system i agree was way better then the one we got and i'd happily take that one over the one we have. also i'm hoping that the roaming mobs they adding all over all zones to make running around a little more entertaining. most important thing for me is party play though, nothing will ruin any mmo for me then not having party play in a way where i not have to static to do it, or for it to be only a few hours a day during specific times and hours. events are for endgame to me, everything else is a log and go thing to me or else game is fail. specially with the feeding of the spoon on casual play. i'm not causal but i bet they don't expect casual to mean solo everything by urself. or for it to mean log in at specific time or u'r screwed. ok lemme stop typing i can go all day. lol