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  1. #6
    Player
    Yagrush's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Yagrush Dire
    World
    Behemoth
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Alhanelem View Post

    The other problem here is the OP's vision of the job system vs. what the actual vision is. It was more or less designed to be what the OP apparently doesn't want it to be. The Jobs do not radically transform the classes and they're not supposed to. The Job abilities are supposed to focus the classes more strongly into the roles they were built for. For the most part, they do that, though there are certain abiltiies that don't facilitate that goal (a couple BLM abilities in particular come to mind).
    Well, I can start off by saying that I'm pretty sure SE intended to add more abilities by launch but weren't able to meet the date, I can't give you a hard source, though Mr. Happy reiterated this in every beta guide of the Jobs.

    Aside from apperantly reading my post and in the same breath judging the post solely by it's title, here's what I think about this particular point.

    There's a lot of incosistency. If you say that their vision wasn't to "radically transform" a class, how do you explain that this same vision turned a dps Arcanist into a full fledged healer? Or the same dot-focused Arcanist into something much more focused on pet abilities? This are major transformations that steer the job to a particular path. However there are some that didn't do it well. If you're trying to say that the ones that didn't do it well on changing the class into something unique was the intended way, like BLM or DRG, then we have a strong disagreement. WAR barely tanks like MRD, it has a whole new system to work on. Yes, it has roots of the MRD, but how will you support your argument when they will want to further transform the classes when they have more than one job to branch to?

    Your idea is that since it shouldn't have to change radically, it doesn't need to have something that sets it apart from the class, which I don't believe is SE's vision at all. They should want to enrich the job through all of the roots that the FF franchise has to offer and make it more and more unique compared to the standard class it came from.

    I'm perfectly happy with how WAR is done, for example, though there are some Jobs that could have be done better to establish themselves as something new and are in need of more things to make them unique. Be it abilities or traits.

    I'm not wasting more text on this since I think I made my point pretty clear already, and so have you.
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    Last edited by Yagrush; 10-31-2013 at 03:03 PM.