I would love having skillchains in groups. To generalize it, I'd love having team based combat all together. Anything that requires a team to work together to achieve bonuses is, in my opinion, needed in mmos.
I would love having skillchains in groups. To generalize it, I'd love having team based combat all together. Anything that requires a team to work together to achieve bonuses is, in my opinion, needed in mmos.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
Anyone stop to think why SE took out Regimens in V1 and never brought them back?
http://forum.square-enix.com/ffxiv/t...attle-Regimens
http://finalfantasy.wikia.com/wiki/Battle_Regimen
Yes, REGIMENS, not REGIMES or REGIMENTS as they used to be stupidly referred to.
Because the core system of XIV 1.0 was horrible and the "combo system" worked better on it, this is why - They stated as such. Now that we have ARR which is a predominately "solo" MMORPG like almost every other new MMO, there would be no purpose to bring them back since there's honestly no time to put them into play since later content is purely spam fests (known as DPS race.)
Yeah, I'm sure a party with a total lack of communication and coordination, each trying to take the boss solo...works like a charm. It's NOT AT ALL like everyone has a role, a function, a pattern to execute per boss or dungeon, right?Combat so far lacks synergy and cooperation.
Each class do their own thing with little overlapping (and lets not get started about overlapping roles - Healers adding to DPS - DPS off tanking)
Its all everyone for themselves.
I will Shadow Flare the slime in WP, unless a Summoner does it. Then I'll run in the middle and Miasma 2 the adds. I'll keep the tank topped off with Adlo, remove debuffs and stay at least 10 yalms from the boss unless he goes after me or someone close to me (where I'll go further away). I'll try to heal the chased person unless it's me.
But hey its interchangeable with what the tank does, right?
You're kind of reaching there - "Communication and Coordination" isn't put into play for 99% of this game's gameplay, the only time communication and coordination actually matters as in life or death is in the coil, before that? It's all about knowing how to dodge which is more of using your eyes than needing rock solid communication. Even in Titan, dodging attacks is more about using your eyes than relying on people spelling it out for you, especially with how many guides exists on the fight.
It is actually, same with being a Scholar, your roles can flip in an instant but it's still a pre-determined pattern.But hey its interchangeable with what the tank does, right?
It might be scripted, but if too many fuck up we die. Coordination makes that very unlikely.It is actually, same with being a Scholar, your roles can flip in an instant but it's still a pre-determined pattern.
Sorry to hear you NEVER EVER talk in party chat."Communication and Coordination" isn't put into play for 99% of this game's gameplay
Skill chains should be incorporated as boss fight mechanics, Not as a general combat system!
Reasons:
1. It can drastically complicate fights
2. It will be modular, that is, it can change from fight to fight and never get the stale feeling from repetition
3. It would not require a re-work of the combat system.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
Assumption - You can do the majority of this game's content without a full breakdown, especially outside of dungeons where as you say, is basically "everyone trying to solo". Everything in this game is scripted, even when monsters use abilities which is why I say it's less about communication and coordination in most content and more about using your eyes.
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