Quote Originally Posted by Nahara View Post
But that's essentially what melee ability combos are already. Your "weapon skills" are your many different abilities, which you chain together in a specific order in order to accomplish something greater than if you'd just used them whenever (like the Heavy Thrust, Disembowl, Chaos Thrust combo Dragoons get).
But it's a predefined order for combos atm. Dragoon can't start with Heavy Thrust, combo into Disembowel and finish it with Doom Spike. Samurai could have a starter WS1 for all combos. Then you pick between WS2, 3, 4, 5, or 6. Those then open up into WS, 2, 3, 4, 5, or 6 (minus the one you picked) and have a finisher combo addition. So it would go something like WS1>WS4>WS3 would put a slow effect on the monster. WS1>WS2>WS3 would put an attack buff up on yourself. WS1>WS6>WS3 would put a dot on the monster. Typing this, I realize it would make for a very long tooltip for skills, but it could be fun.