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  1. #11
    Player
    KiraJ's Avatar
    Join Date
    Jul 2011
    Posts
    82
    Character
    Ayame Kagane
    World
    Shiva
    Main Class
    Bard Lv 70
    Skillchain and Magic Burst system <yes please>
    (3)

  2. #12
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Well..there's the party bonus. They can grant a skill to all combat class that 'ignites' the party bonus stats that they're associated with. If someone activates that, the party will be informed and if someone else ignites another stat within a certain amount of time (6-12 seconds?), depending on the combo of the 2 stats, or more, they can make something come out of it. Then they'd lose the passive bonus for a few minutes, like maybe 5 minutes? Or not lose it but the cooldown will be longer, like 10 mins?

    The combinations will be various, such as igniting strength and dexterity will do a single target damage on the target of the initiator, strength and vitality for an aoe attack, dexterity and vitality would stun a target, intelligence and piety would become a magical attack, piety and mind would heal the party for some amount, etc. I dont know actually remember what class grants what bonus though, and I suppose if certain combinations are really desirable, that would make people want to get a class that has stats bonus associated to that combo all the time but it would still be better if a full party can hit all 6 party bonuses and fire on all cylinders.

    There's also coordination and best situations to use issues. Limit break only requires one person to initiate. A light party with 4 bonuses would need 2 pairs being aware of what to do. A full party with 6 bonuses would need 3 pairs being aware of who they're pairing with and when to use it.
    (0)

  3. #13
    Player
    Vanidin's Avatar
    Join Date
    Mar 2012
    Posts
    217
    Character
    Vanidin Pickles
    World
    Excalibur
    Main Class
    Gladiator Lv 67
    How many times have we seen this thread? It's been discussed ad nauseam.
    (1)

  4. #14
    Player
    Yagrush's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Yagrush Dire
    World
    Behemoth
    Main Class
    Marauder Lv 80
    Wouldn't be surprised that it were a SAM's unique mechanic, instead of combos, you get a bunch of weaponskills in which you can choose combinations and get different effects!
    (1)

  5. #15
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    /signed
    /10
    (1)

  6. #16
    Player
    Maqaqa's Avatar
    Join Date
    Oct 2013
    Posts
    306
    Character
    M'aqaqa Qimi
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vanidin View Post
    How many times have we seen this thread? It's been discussed ad nauseam.
    Can you make a list of the things we can discuss without bothering you?

    Or alternatively just dont read the threads you dont like
    (1)

  7. #17
    Player
    Wazabi's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Wazabi Theo
    World
    Tonberry
    Main Class
    Arcanist Lv 49
    /signed
    /10char
    (1)

  8. #18
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    For some reason, Sword Magic from FFIX came to mind and I thought of this:

    Black Mage casts Fire II on friendly Monk > Monk performs Dragon Kick right after > Dragon Kick becomes Dragonfire Kick; turning the skill into an AoE nuke that applies the blunt damage resistance debuff on all enemies in range.

    Just thought I'd share it since it popped into my head.
    (0)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Leave them in XI. It doesn't suit the fast pace of the combat system in this game. Also, as cool as they were they weren't all that helpful in XI and were more often done by accident than on purpose.
    (0)

  10. #20
    Player
    VisRalis's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    323
    Character
    Kelvena Visralia
    World
    Belias
    Main Class
    Dragoon Lv 62
    I support the skill chain concept in FFXIV ARR.
    It would make battle much more interesting and it will promote cooperation.

    Regarding the practical implementation points - skill chain procs would be tied to their own cool down.
    This prevents spamming and won't overlap into Limit Break territory.

    Can't see the disadvantages outweigh the advantages.
    It will promote party cooperation and synergy should this concept be implemented.

    Combat so far lacks synergy and cooperation.
    Each class do their own thing with little overlapping (and lets not get started about overlapping roles - Healers adding to DPS - DPS off tanking)
    Its all everyone for themselves.

    FFXIV 2.0 a combat reborn please SE :P
    (0)
    Char Profile: http://na.finalfantasyxiv.com/lodestone/character/4512665/

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