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  1. #1
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Reiterpallasch View Post
    Cool concept, terrible system. They were very rarely used, because you simply did more damage without them. Which is kind of the point to killing stuff really. You generally don't intentionally make a kill go slower just to make it look cooler.

    IMO the reason it's not a good system (The XI version of it anyways), is because they'll never be able to balance it properly. It will either be A: Too strong, and will heavily influence party layout to get the best skillchains possible, or B: Too weak, and nobody will want to use it. IF they managed to balance them, people would just go for the easier route, which would be not using them at all.

    That said, they tried something similar in 1.0, and it was one of the very first things to get scrapped and removed from the game because it was just that bad.
    Basically this.

    The only reason SCs were even in FFXI at all was because the combat was slow-paced. They wanted to give you something to do besides just spam your best WS as soon as you built enough TP. But in the end, they didn't balance it well and it turned out to be better in 90% of cases to simply spam your best WSs.

    They could have something similar in FFXIV. For instance, they could have certain attacks put a special "effect" on a mob. If another person sees that effect on the mob, they can use a certain attack of their own, which would remove the current effect and then perform a burst or damage effect of some kind. Maybe even have it so that performing those SCs would build the Limit gauge faster. But they'd have to balance it so that all DPS had equal opportunity to provide the same damage, otherwise you'd start getting groups who exclude people because they don't have the right SC trigger.
    (1)

  2. #2
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Kaedan94 View Post
    They could have something similar in FFXIV. For instance, they could have certain attacks put a special "effect" on a mob. If another person sees that effect on the mob, they can use a certain attack of their own, which would remove the current effect and then perform a burst or damage effect of some kind. Maybe even have it so that performing those SCs would build the Limit gauge faster. But they'd have to balance it so that all DPS had equal opportunity to provide the same damage, otherwise you'd start getting groups who exclude people because they don't have the right SC trigger.
    I like your idea Kaedan! I'll put in the OP .
    (0)

  3. #3
    Player
    Shadex's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Shadex De'marr
    World
    Seraph
    Main Class
    Gladiator Lv 62
    As a long time XI player I can say with 100% certainty that with a good group that understood the SC/MB system you could kill enemies MUCH faster than you could without them. The issue was that most players never bothered nor wanted to learn a system as complex as the SC system. They just wanted pew pew. It would be nice to have but this is a very different player base. Ones that will complain they have no money because they would rather pay 400g for a port than walk 20 feet and take a 15g chocobo.
    (1)