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  1. #1
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Skill chains should be incorporated as boss fight mechanics, Not as a general combat system!

    Reasons:
    1. It can drastically complicate fights
    2. It will be modular, that is, it can change from fight to fight and never get the stale feeling from repetition
    3. It would not require a re-work of the combat system.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  2. #2
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    We used to have some kind of limb breaking system, didn't we? Cant remember how it works though. I think it got ignored once yoship took over, along with various monster behaviors (outside of skill usage).
    (0)

  3. #3
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    SCs only became less efficient years after additional content / gear / level cap / badass Weaponskills were added. Back in my day, we would time BLM Ancient Magic with our SC's to burst mobs for like 50% of their health. It wasn't until about 6 or 7 years after release that skill chains became inefficient. And just because they lost their balance doesn't make them a bad idea. They could be implimented into FFXIV in another form. The idea here is to present a team-based limit break which requires some skill/knowledge/timing to maximize efficiency over the current "DRG/BLM/MNK/SMN PRESS LB BUTTON K THX" system.
    (1)

  4. #4
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    You can do the majority of this game's content without a full breakdown
    But everyone still has to know their role and the fight down pat. If they screw up, coordination goes out the window, healer goes OOM or draws aggro, the tank dies, everyone dies, wipe.

    You don't need to do changes on the fly mid-battle unless something goes wrong (and thus make voice chat not needed), boo hoo hoo. Cry me a river.
    (0)

  5. #5
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Combat is really getting pretty dull and boring honestly. Need some more complexity than to just dodge some aoes and tank n spank.
    (1)

  6. #6
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I think the pace of combat is too fast and you have to dodge things too often to actually have time to chain the attacks to get a skillchain. Titan for example, have to dodge plumes, have to move out of landslides, have to stand in specific places for bombs. There's a lot of downtime on Titan, as well as other bosses, to make it something that can be used consistently.
    (0)

  7. #7
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Here's an Idea: Give each Class a general action called "Skill Chain" and "Skill Burst" that can be used off the GCD with a 30second cooldown.
    Skill Chains can be used to Support the party via damage buffs / healing buffs / defense buffs while Skill Bursts will damage your target / nearby
    targets.

    Skill chain
    If Player 1 activates the "Skill Chain" before using a skill (Skill chain>> Heavy thrust) It places a buff on the party called "Chain 1" for 7s.
    If Player 2 activates his/her Skill chain and uses the proper skill (Skill chain>> Twin Snakes) before the buff fades, the buff becomes "Chain 2" and increases party damage by 10% for 10s
    If player 3 activates his/her Skill chain and uses the right skill (Skill chain>> Medica II) before the buff fades, the buff becomes "Chain 3" and increases party damage by 20% for 10s

    Skill Burst
    If player 1 activates the "Skill Brust" before using a skill (Skill burst>> Fire III) the monster receives a de-buff called "Burst 1" for 7s
    If player 2 activates his/her Skill Burst and uses the proper skill (Skill burst>> Rockbreaker) the monster will take damage equal to that players potency of 200 and receive a de-buff called "Burst 2" for 7s
    If Player 3 activates his/her Skill Burst and uses the proper skill (Skill burst>> Holy) the monster will take damage equal to that players potency 350 and the burst chain will end.

    I MISS SKILL CHAINS!!!!!
    Just an idea.
    (3)

  8. #8
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    -snip-
    Added to the OP!
    (0)

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