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  1. #1
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    It was a nice system and it encouraged parties to plan their rotations as a team which I liked but yeah, didn't end up working out so well. I miss the concept of it more than anything so i'd like to see a similar system in place for ARR.
    (0)

  2. #2
    Player
    Maqaqa's Avatar
    Join Date
    Oct 2013
    Posts
    306
    Character
    M'aqaqa Qimi
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    +1
    i need to type more stuff or else i cant post blah blah blah...
    (0)

  3. #3
    Player
    KiraJ's Avatar
    Join Date
    Jul 2011
    Posts
    82
    Character
    Ayame Kagane
    World
    Shiva
    Main Class
    Bard Lv 70
    Skillchain and Magic Burst system <yes please>
    (3)

  4. #4
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Well..there's the party bonus. They can grant a skill to all combat class that 'ignites' the party bonus stats that they're associated with. If someone activates that, the party will be informed and if someone else ignites another stat within a certain amount of time (6-12 seconds?), depending on the combo of the 2 stats, or more, they can make something come out of it. Then they'd lose the passive bonus for a few minutes, like maybe 5 minutes? Or not lose it but the cooldown will be longer, like 10 mins?

    The combinations will be various, such as igniting strength and dexterity will do a single target damage on the target of the initiator, strength and vitality for an aoe attack, dexterity and vitality would stun a target, intelligence and piety would become a magical attack, piety and mind would heal the party for some amount, etc. I dont know actually remember what class grants what bonus though, and I suppose if certain combinations are really desirable, that would make people want to get a class that has stats bonus associated to that combo all the time but it would still be better if a full party can hit all 6 party bonuses and fire on all cylinders.

    There's also coordination and best situations to use issues. Limit break only requires one person to initiate. A light party with 4 bonuses would need 2 pairs being aware of what to do. A full party with 6 bonuses would need 3 pairs being aware of who they're pairing with and when to use it.
    (0)

  5. #5
    Player
    Vanidin's Avatar
    Join Date
    Mar 2012
    Posts
    217
    Character
    Vanidin Pickles
    World
    Excalibur
    Main Class
    Gladiator Lv 67
    How many times have we seen this thread? It's been discussed ad nauseam.
    (1)

  6. #6
    Player
    Maqaqa's Avatar
    Join Date
    Oct 2013
    Posts
    306
    Character
    M'aqaqa Qimi
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vanidin View Post
    How many times have we seen this thread? It's been discussed ad nauseam.
    Can you make a list of the things we can discuss without bothering you?

    Or alternatively just dont read the threads you dont like
    (1)

  7. #7
    Player
    Yagrush's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Yagrush Dire
    World
    Behemoth
    Main Class
    Marauder Lv 80
    Wouldn't be surprised that it were a SAM's unique mechanic, instead of combos, you get a bunch of weaponskills in which you can choose combinations and get different effects!
    (1)

  8. #8
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Yagrush View Post
    Wouldn't be surprised that it were a SAM's unique mechanic, instead of combos, you get a bunch of weaponskills in which you can choose combinations and get different effects!
    But that's essentially what melee ability combos are already. Your "weapon skills" are your many different abilities, which you chain together in a specific order in order to accomplish something greater than if you'd just used them whenever (like the Heavy Thrust, Disembowl, Chaos Thrust combo Dragoons get).
    (0)



  9. #9
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Nahara View Post
    But that's essentially what melee ability combos are already. Your "weapon skills" are your many different abilities, which you chain together in a specific order in order to accomplish something greater than if you'd just used them whenever (like the Heavy Thrust, Disembowl, Chaos Thrust combo Dragoons get).
    But it's a predefined order for combos atm. Dragoon can't start with Heavy Thrust, combo into Disembowel and finish it with Doom Spike. Samurai could have a starter WS1 for all combos. Then you pick between WS2, 3, 4, 5, or 6. Those then open up into WS, 2, 3, 4, 5, or 6 (minus the one you picked) and have a finisher combo addition. So it would go something like WS1>WS4>WS3 would put a slow effect on the monster. WS1>WS2>WS3 would put an attack buff up on yourself. WS1>WS6>WS3 would put a dot on the monster. Typing this, I realize it would make for a very long tooltip for skills, but it could be fun.
    (0)

  10. #10
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    /signed
    /10
    (1)

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