When Level cap does happen they need to make the gear we worked so hard for not go outdated with the first set of fresh gear.
When Level cap does happen they need to make the gear we worked so hard for not go outdated with the first set of fresh gear.
Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici
They won't. The whole point of level cap raises for MMOs is to start people on that gear treadmill again, with the added time sink of a leveling grind before it.
I imagine the first cap raise will be sometime within the next year, year and a half. DQX was released 3 months ago last year and it's already made its way to level 70 (after starting at level 50). It seems like SQEX is in the habit of moving quickly with updates these days.
I would prefer no level cap raise at all. If you want new jobs introduced go ahead but why not use the existing classes or create new ones to do it. What's the point of making a bunch of achievements for level 50 only to just raise level caps in a few months or a year?
I do want new content but why not do it through new dungeons, raids, gear? Don't just make everything you currently worked for worthless then raise the cap so you can do it all over again.
level cap increase with yet MORE fate grinding of course.
I get all kind of shivers when I think of how many FATEs I have to do for all my classes to hit the level cap again.
Just because its the fastest doesn't mean you have to torture yourself with them. I'm leveling just fine with dungeons. By the time they raise the cap, I'm sure they'll have more options to level.
Speaking of level cap, I dont get why they're labeling item levels the way they are now. I mean, why isn't WP gear ilvl 51, AK gear ilvl52, dorklight ilvl53, allagan/myth ilvl55 and crystal ilvl 54? Or anything within that range? I'm not really familiar with wow's way of dealing with item level. I mean, this IS their system that yoship copied right? What level cap are they at now and what is the max item level for that level?
Right now we're at lvl 50 with ilvl 90. That's almost double. What happens when we get lvl 60 unlocked? Does the gear at lvl 60 start at ilvl60 or ilvl100? So for people with allagan/myth/darklight, any armor for lvl 51-59 would probably be..useless (if the gear stats is still as boring as it is now)? I honestly dont know where they're going with this. I know lots of people dont like vertical progression when it comes to gear. If yoship's intention from the get go was peaking early and have horizontal progression from then on and have allagan and myth be always viable for a long, long time, I sure hope that, if we ever reach lvl 80 (allagan/myth would still be 10 lvls ahead), all the new gear introduced in expansions and updates are variable enough in effects and stats to make people reel from all the choices.
I'm predicting the level cap raise will come with the expansion containing Ishgard where the new class guild will be stationed at.
Maybe they all add a new tank job, new heal job along with Musketeer (which, more than likely, will be a pure ranged DPS class).
Hopping for Ishgard as been wanting to get inside since I first saw it in 1.0 XD
Speaking of level cap, I dont get why they're labeling item levels the way they are now. I mean, why isn't WP gear ilvl 51, AK gear ilvl52, dorklight ilvl53, allagan/myth ilvl55 and crystal ilvl 54? Or anything within that range? I'm not really familiar with wow's way of dealing with item level. I mean, this IS their system that yoship copied right? What level cap are they at now and what is the max item level for that level?
and stuff
Maybe they haven't planned ahead or simply have 3 digits of ilevel. Hell, they could even lower the ilevels to another benchmark in a patch. It's just a number attached to a piece of gear after all.
If they're going by the gear treadmill, it is inevitable that allagan stuff will become obsolete at the introduction of level cap, or even more coil turns for that matter. Just makes me re-think whether I should farm this stuff before we get closer to level cap. It's also unlikely that gear apart from AFs and relics will be further upgradeable otherwise you'll just be stuck with the same gear from finish to end, just with different tiers of it.
didn't they show in their earlier concept drawings that Ishgard castle is like badly damaged from the calamity?I'm predicting the level cap raise will come with the expansion containing Ishgard where the new class guild will be stationed at.
Maybe they all add a new tank job, new heal job along with Musketeer (which, more than likely, will be a pure ranged DPS class).
Hopping for Ishgard as been wanting to get inside since I first saw it in 1.0 XD
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