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  1. #11
    Player
    Destinova's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    484
    Character
    Destinova Drakar
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    When Level cap does happen they need to make the gear we worked so hard for not go outdated with the first set of fresh gear.
    (0)
    Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici

  2. #12
    Player
    Trevor's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Trevor Wardlow
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Destinova View Post
    When Level cap does happen they need to make the gear we worked so hard for not go outdated with the first set of fresh gear.
    They won't. The whole point of level cap raises for MMOs is to start people on that gear treadmill again, with the added time sink of a leveling grind before it.
    (0)

  3. #13
    Player
    Haoma's Avatar
    Join Date
    Mar 2012
    Posts
    112
    Character
    Orpheus Telos
    World
    Sargatanas
    Main Class
    Marauder Lv 52
    I imagine the first cap raise will be sometime within the next year, year and a half. DQX was released 3 months ago last year and it's already made its way to level 70 (after starting at level 50). It seems like SQEX is in the habit of moving quickly with updates these days.
    (0)

  4. #14
    Player
    Skotie's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Jack Nightshroud
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    I would prefer no level cap raise at all. If you want new jobs introduced go ahead but why not use the existing classes or create new ones to do it. What's the point of making a bunch of achievements for level 50 only to just raise level caps in a few months or a year?

    I do want new content but why not do it through new dungeons, raids, gear? Don't just make everything you currently worked for worthless then raise the cap so you can do it all over again.
    (0)

  5. #15
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    level cap increase with yet MORE fate grinding of course.
    (0)

  6. #16
    Player
    Stanice's Avatar
    Join Date
    Nov 2011
    Posts
    70
    Character
    Stanice Aurelie
    World
    Twintania
    Main Class
    Conjurer Lv 90
    I get all kind of shivers when I think of how many FATEs I have to do for all my classes to hit the level cap again.
    (2)

  7. #17
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Stanice View Post
    I get all kind of shivers when I think of how many FATEs I have to do for all my classes to hit the level cap again.
    Just because its the fastest doesn't mean you have to torture yourself with them. I'm leveling just fine with dungeons. By the time they raise the cap, I'm sure they'll have more options to level.
    (1)

  8. #18
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Speaking of level cap, I dont get why they're labeling item levels the way they are now. I mean, why isn't WP gear ilvl 51, AK gear ilvl52, dorklight ilvl53, allagan/myth ilvl55 and crystal ilvl 54? Or anything within that range? I'm not really familiar with wow's way of dealing with item level. I mean, this IS their system that yoship copied right? What level cap are they at now and what is the max item level for that level?

    Right now we're at lvl 50 with ilvl 90. That's almost double. What happens when we get lvl 60 unlocked? Does the gear at lvl 60 start at ilvl60 or ilvl100? So for people with allagan/myth/darklight, any armor for lvl 51-59 would probably be..useless (if the gear stats is still as boring as it is now)? I honestly dont know where they're going with this. I know lots of people dont like vertical progression when it comes to gear. If yoship's intention from the get go was peaking early and have horizontal progression from then on and have allagan and myth be always viable for a long, long time, I sure hope that, if we ever reach lvl 80 (allagan/myth would still be 10 lvls ahead), all the new gear introduced in expansions and updates are variable enough in effects and stats to make people reel from all the choices.
    (0)

  9. #19
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    I'm predicting the level cap raise will come with the expansion containing Ishgard where the new class guild will be stationed at.

    Maybe they all add a new tank job, new heal job along with Musketeer (which, more than likely, will be a pure ranged DPS class).

    Hopping for Ishgard as been wanting to get inside since I first saw it in 1.0 XD
    (1)

  10. #20
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Gardes View Post
    Speaking of level cap, I dont get why they're labeling item levels the way they are now. I mean, why isn't WP gear ilvl 51, AK gear ilvl52, dorklight ilvl53, allagan/myth ilvl55 and crystal ilvl 54? Or anything within that range? I'm not really familiar with wow's way of dealing with item level. I mean, this IS their system that yoship copied right? What level cap are they at now and what is the max item level for that level?

    and stuff

    Maybe they haven't planned ahead or simply have 3 digits of ilevel. Hell, they could even lower the ilevels to another benchmark in a patch. It's just a number attached to a piece of gear after all.

    If they're going by the gear treadmill, it is inevitable that allagan stuff will become obsolete at the introduction of level cap, or even more coil turns for that matter. Just makes me re-think whether I should farm this stuff before we get closer to level cap. It's also unlikely that gear apart from AFs and relics will be further upgradeable otherwise you'll just be stuck with the same gear from finish to end, just with different tiers of it.

    Quote Originally Posted by Sapphic View Post
    I'm predicting the level cap raise will come with the expansion containing Ishgard where the new class guild will be stationed at.

    Maybe they all add a new tank job, new heal job along with Musketeer (which, more than likely, will be a pure ranged DPS class).

    Hopping for Ishgard as been wanting to get inside since I first saw it in 1.0 XD
    didn't they show in their earlier concept drawings that Ishgard castle is like badly damaged from the calamity?
    (0)

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