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  1. #31
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Shamelessly copied from http://forum.square-enix.com/ffxiv/t...pilation/page2 (need to keep spreading the idea if possible :P)

    Steel Cyclone: this used to be like our bread and butter back in the day, now its pointless use of wrath, to make it more useful/engaging
    change it to the following options:

    2 wrath stack: 150-200 aoe dmg like it is right now with an enmity modifier (our version of flash so to speak)
    3 wrath stack: 200 aoe dmg with +5% crit or dmg bonus for a duration
    4 wrath stack: 250 aoe dmg with a 50%? heal according to dmg
    5 wrath stack: 250-300 aoe dmg & -20% dmg taken for a duration

    what about a 2-3 stun when used under berserk or unchained?

    Slightly off topic but what if using Unchained adds something unique(while keeping the remove dmg reduction of defiance) to each ability? Something like:

    Under Unchained
    Butchers Block: increase crit by 5% for a short duration?
    Storms Eye: a 25% slashing reduce instead of 10%
    Inner Beast: Adds the shield everyone's talking about
    Steel Cyclone: AoE Stun added
    Fracture: Paralyze
    Brutal Swing: True stun that stuns 100% on ALL enemies no resist bullshit, would be sort of the same as PLD's silence move
    Berserk: 35% attack increase or more! , removes the pacification(i really hate the pacification) and a 30 sec duration
    Storms Path: (idk better self heal i guess?)
    Bloodbath: 50-75%? self heal
    Thrill of Battle: 30%? or keep the 20% heal and add a 20% shield or w/e
    Mercy Stroke: the 20% heals you now instead of at killshot or a 20% shield
    Maim: maybe add a slightly longer duration or 25% buff
    Overpower: Adds wrath?
    Holmgang: 100% bind on all enemies, would be very good to bind a boss at a critical moment (talking about real bosses like in coil, not WP/AK bosses)
    lolforesight: the parry+ % i keep asking about :P

    This would require Unchained to be lowered to 1:30 or 2:00 cooldown to keep it balanced imo

    Just a random idea and it may take some tweaks and/or reverse the orders or w/e but at least this way theres more options according to situation and steel cyclone is useful.
    (1)
    Last edited by Darthvoltrius; 11-02-2013 at 09:27 AM.

  2. #32
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Darthvoltrius View Post
    Shamelessly copied from http://forum.square-enix.com/ffxiv/t...pilation/page2 (need to keep spreading the idea if possible :P)

    Steel Cyclone: this used to be like our bread and butter back in the day, now its pointless use of wrath, to make it more useful/engaging
    change it to the following options:

    2 wrath stack: 150-200 aoe dmg like it is right now with an enmity modifier (our version of flash so to speak)
    3 wrath stack: 200 aoe dmg with +5% crit or dmg bonus for a duration
    4 wrath stack: 250 aoe dmg with a 50%? heal according to dmg
    5 wrath stack: 250-300 aoe dmg & -20% dmg taken for a duration

    Just a random idea and it may take some tweaks and/or reverse the orders or w/e but at least this way theres more options according to situation and steel cyclone is useful.
    I like this idea very much. Specifically making Warrior Wrath stacks have mechanics and usage similar to Rogue combo points from WoW.
    (0)

  3. #33
    Player

    Join Date
    Sep 2013
    Posts
    79
    pretty useless for dps yeah but I like to use it sometimes just to get a free "overpower"
    (0)

  4. #34
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sybreed View Post
    I like this idea very much. Specifically making Warrior Wrath stacks have mechanics and usage similar to Rogue combo points from WoW.
    I thought of this as well. Would be a lot more fun then "Should I save my wrath and keep my dps/heals up or use it on an ability that doesn't do much?"
    (0)

  5. #35
    Player
    Irenae's Avatar
    Join Date
    Nov 2013
    Posts
    38
    Character
    Burnhilde Valkyrie
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Yeah, exactly does not have that Sturmwind feeling I got used to in FFXI.
    (0)

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