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  1. #1
    Player
    Jattou's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Jattou Aveiros
    World
    Leviathan
    Main Class
    Ninja Lv 60
    I was thinking they should remove it from Wrath requirement and let us combo it off Skull Sunder as an alternative to Butcher's Block. Keep the damage the same, give it a threat bonus so we can switch between the two combos depending on the pull and that way Steel won't surpass Butcher's in terms of threat utility on single target.
    (0)

  2. #2
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Why are so many folks calling it bad? Sure its only really used on trash mobs, but I find it fun and useful. Say you face pull a group, and have maybe 6 secs on a full stack of wrath from a previous encounter, use SC instead of flash and boom: damage and they're all on you. Do basic hate stuff (overpower overpower overpower) then vengeance, SE combo, SC again, then infuriate, berserk, SC, rinse repeat till mobs are melted (while using cross class stuff too). Does fairly good damage for aoe imo.
    (0)

  3. #3
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Amyas View Post
    Why are so many folks calling it bad? Sure its only really used on trash mobs, but I find it fun and useful. Say you face pull a group, and have maybe 6 secs on a full stack of wrath from a previous encounter, use SC instead of flash and boom: damage and they're all on you. Do basic hate stuff (overpower overpower overpower) then vengeance, SE combo, SC again, then infuriate, berserk, SC, rinse repeat till mobs are melted (while using cross class stuff too). Does fairly good damage for aoe imo.
    The problem is largely due to its connection to Wrath. Given that fact, its opportunity cost is too high for what it does. I mean, not every skill a Warrior, or any class has for that matter, needs to be something that you use in a standard rotation at all times. Things like Holmgang for example, have niche, situational uses, but at least it is a unique effect. Steel Cyclones situational use would be for adding extra damage at times where burning down trash packs is called for, as you stated. The problem is however that as a tank, we should not be forced with the choice between providing mediocre at best extra damage to trash mobs while sacrificing survivability. If it's going to be situational AND require so much build up, and a loss of defensive integrity, it needs to be better than it is. So they can either add something else to it, or remove it's reliance on wrath, and I think everyone would be happy with it.
    (2)
    Last edited by Sybreed; 11-01-2013 at 08:33 AM.

  4. #4
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Sybreed View Post
    The problem is largely due to its connection to Wrath. Given that fact, its opportunity cost is too high for what it does.
    Honestly, if your party is going all out to aoe mobs down (healers included), it shouldn't really be sacrificing that much survivability so as to make you not use it, especially if your healer is a whm spamming holy, because of its stun. As long as you combine it with other stuff, like strategically using featherfoot and foresight right when you'd be your most vulnerable when you've blown up all your wrath, anyroad. That and wrath is fairly easy to gain back without using off gcd stuff.
    (0)

  5. #5
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    In my eyes steel cyclone as a skill is used when you dont need healing, so for running trash, solely for the damage. The damage IS good. Its a 200 potency AOE, dedicated melee dps classes dont come even close to that (they average from 100-150), on a tank that is an extremely high number. The benefit is that you have that damage tool with using a resource that is easily replenished (wrath) instead of burning through your TP or MP with overpower or flash (which universally all strong AOEs do for all classes). Whats not to love?

    In my eyes wrath as resource is something that you use up when you are in a comfortable position to not need extra healing and max out your dmg instead. IB is somewhat of an exception to that but dont forget that its a 300 potency attack as well.
    (0)

  6. #6
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I totally support that using wrath and dropping our heal buff should provide a benefit in terms of survivability. even in a WP speedrun, I'd rather provide breathing room for the Healer to cast Holy.
    I think SC should have a shield benefit, that would give us more flexibility on how we mitigate damage on single vs multiple target. A High potency skill is not what WAR should be using wrath for. Plus we already have Unchained for extra damage.

    Another option that could be interesting would be an AoE repel option with a short bind. It would give us some air and would fit the animation of the skill.
    (0)

  7. #7
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Only time I use Steel Cyclone Is When Im over Geared. Looks Cool Tho. I hope its one of the "7" Things SE is considering of buffing. Only way I would use it in critical fights is if

    A. It had AoE Pacification to all targets in range for 6 secs.
    B. Make it Cost No Wrath and add enimity Multiplier. (Maybe AoE Combo from Overpower would be nce)
    or
    C. Boost Potency to 300 and give it a cool additional affect.
    (0)

  8. #8
    Player

    Join Date
    Sep 2013
    Posts
    79
    pretty useless for dps yeah but I like to use it sometimes just to get a free "overpower"
    (0)

  9. #9
    Player
    Irenae's Avatar
    Join Date
    Nov 2013
    Posts
    38
    Character
    Burnhilde Valkyrie
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Yeah, exactly does not have that Sturmwind feeling I got used to in FFXI.
    (0)

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