Well, with what you've said, then it's definitely crit chance = rate.It does increase the chance but not by a flat rate of 20%. Try it again. All it does is increase your crit hit rate by 20% and give you the corresponding crit chance.
e.g. at 341 crit hit rate (default in calculator) = 5.15% crit hit chance
at 341 with 20% IR ticked = 9.87% crit hit chance
at 409 (=341x1.2) without IR ticked = 9.86% crit hit chance
Anyhow, I won't bothered anymore, I'm only basing my assumptions from the simulator the dude from other page provided.
are you lost or am I misunderstanding you?
The argument from above posters in this thread says either: 1) IR gives a flat 20% increase to hit chance; or 2) gives 20% increase to hit rate which doesn't correlate to 20% hit chance.
No one said it doesn't increase hit chance whatsoever.
What the simulator confirms is that IR =/= flat 20% increase to hit chance.
What I'm trying to say is that crit chance = crit rate. What your statement clears is that the formula is multiplicative and not additive which is obviously stated in the simulator and I never mentioned about it because it is TOO OBVIOUS, but the fact that Crit rate (from IR) increased the chance, then my arguement is correct when I said that chance = rate.are you lost or am I misunderstanding you?
The argument from above posters in this thread says either: 1) IR gives a flat 20% increase to hit chance; or 2) gives 20% increase to hit rate which doesn't correlate to 20% hit chance.
No one said it doesn't increase hit chance whatsoever.
What the simulator confirms is that IR =/= flat 20% increase to hit chance.
Got it? Or is it that hard to understand for you? LOL!
LOL, it looks like you're the one misunderstanding the simulator (whether it is correct or not). Like Allyrion has pointed out below, the field with 351 as default is the critical hit rating and the simulator applies IR as a multiplicative 20% to it. The new stat value for critical hit rating is then used to calculate the hit chance (or rate if you refer, where I do agree in literal english rate = chance).What I'm trying to say is that crit chance = crit rate. What your statement clears is that the formula is multiplicative and not additive which is obviously stated in the simulator and I never mentioned about it because it is TOO OBVIOUS, but the fact that Crit rate (from IR) increased the chance, then my arguement is correct when I said that chance = rate.
Got it? Or is it that hard to understand for you? LOL!
Whether who is right, it's these dumbass comments that make you an idiot.
Now back to Allyrion's point, IF it really should be critical hit rating (I do remember in older producer's letter Yoshi-P did use rating to refer to DRG's role as crit dealer), then critical hit rate could mean a flat 20%.
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