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  1. #1
    Player
    chococo's Avatar
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    Feb 2012
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    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Thorauku View Post
    Oh wow, this is the first MMO that I've played that crit hit rate and chance is different. or maybe the term is just too confusing

    Edit:
    On another note, I tried using the simulator in the link, and checked Internal Release and pressed Calculate, and it does increase Critical Hit Chance.

    Internal Release description is Increase Critical Hit Rate by 20% and going by the link you've posted, it does increase the Critical Hit Chance, so Critical Hit Rate = Critical Hit Chance.
    It does increase the chance but not by a flat rate of 20%. Try it again. All it does is increase your crit hit rate by 20% and give you the corresponding crit chance.

    e.g. at 341 crit hit rate (default in calculator) = 5.15% crit hit chance
    at 341 with 20% IR ticked = 9.87% crit hit chance
    at 409 (=341x1.2) without IR ticked = 9.86% crit hit chance
    (1)

  2. #2
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by chococo View Post
    It does increase the chance but not by a flat rate of 20%. Try it again. All it does is increase your crit hit rate by 20% and give you the corresponding crit chance.

    e.g. at 341 crit hit rate (default in calculator) = 5.15% crit hit chance
    at 341 with 20% IR ticked = 9.87% crit hit chance
    at 409 (=341x1.2) without IR ticked = 9.86% crit hit chance
    Well, with what you've said, then it's definitely crit chance = rate.

    Anyhow, I won't bothered anymore, I'm only basing my assumptions from the simulator the dude from other page provided.
    (0)

  3. #3
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Thorauku View Post
    Well, with what you've said, then it's definitely crit chance = rate.

    Anyhow, I won't bothered anymore, I'm only basing my assumptions from the simulator the dude from other page provided.
    are you lost or am I misunderstanding you?

    The argument from above posters in this thread says either: 1) IR gives a flat 20% increase to hit chance; or 2) gives 20% increase to hit rate which doesn't correlate to 20% hit chance.

    No one said it doesn't increase hit chance whatsoever.

    What the simulator confirms is that IR =/= flat 20% increase to hit chance.
    (0)

  4. #4
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
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    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by chococo View Post
    are you lost or am I misunderstanding you?

    The argument from above posters in this thread says either: 1) IR gives a flat 20% increase to hit chance; or 2) gives 20% increase to hit rate which doesn't correlate to 20% hit chance.

    No one said it doesn't increase hit chance whatsoever.

    What the simulator confirms is that IR =/= flat 20% increase to hit chance.
    What I'm trying to say is that crit chance = crit rate. What your statement clears is that the formula is multiplicative and not additive which is obviously stated in the simulator and I never mentioned about it because it is TOO OBVIOUS, but the fact that Crit rate (from IR) increased the chance, then my arguement is correct when I said that chance = rate.

    Got it? Or is it that hard to understand for you? LOL!
    (0)

  5. #5
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Thorauku View Post
    What I'm trying to say is that crit chance = crit rate. What your statement clears is that the formula is multiplicative and not additive which is obviously stated in the simulator and I never mentioned about it because it is TOO OBVIOUS, but the fact that Crit rate (from IR) increased the chance, then my arguement is correct when I said that chance = rate.

    Got it? Or is it that hard to understand for you? LOL!
    LOL, it looks like you're the one misunderstanding the simulator (whether it is correct or not). Like Allyrion has pointed out below, the field with 351 as default is the critical hit rating and the simulator applies IR as a multiplicative 20% to it. The new stat value for critical hit rating is then used to calculate the hit chance (or rate if you refer, where I do agree in literal english rate = chance).

    Quote Originally Posted by Thorauku View Post
    Got it? Or is it that hard to understand for you? LOL!
    Whether who is right, it's these dumbass comments that make you an idiot.

    Now back to Allyrion's point, IF it really should be critical hit rating (I do remember in older producer's letter Yoshi-P did use rating to refer to DRG's role as crit dealer), then critical hit rate could mean a flat 20%.
    (1)