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  1. #11
    Player
    NefGP's Avatar
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    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Yeah, they are not the same thing. Critical Hit Rate is measured against your target (idk what stats specifically, in FFXI it was DEX vs target AGI though I'm oversimplifying it) to give you your actual chance to land a critical hit.


    So it would appear my initial hunch may be correct, though some math to back that up would be better.
    (0)

  2. #12
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Misery1337 View Post
    Wrong. Crit HIT rate =/= Crit chance

    This should be helpful http://valk.dancing-mad.com/?page_id=202
    Oh wow, this is the first MMO that I've played that crit hit rate and chance is different. or maybe the term is just too confusing

    Edit:
    On another note, I tried using the simulator in the link, and checked Internal Release and pressed Calculate, and it does increase Critical Hit Chance.

    Internal Release description is Increase Critical Hit Rate by 20% and going by the link you've posted, it does increase the Critical Hit Chance, so Critical Hit Rate = Critical Hit Chance.
    (1)
    Last edited by Thorauku; 11-01-2013 at 01:32 PM.

  3. #13
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Rate doesn't = chance, period.

    IIRC, @ 50 it's been found that roughly every 13.8 (round up to 14) Crit Rate = +1% chance to crit.
    (0)

  4. #14
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NefGP View Post
    Rate doesn't = chance, period.

    IIRC, @ 50 it's been found that roughly every 13.8 (round up to 14) Crit Rate = +1% chance to crit.
    I have some basis on what I'm saying, where's yours?
    (0)

  5. #15
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Thorauku View Post
    Oh wow, this is the first MMO that I've played that crit hit rate and chance is different. or maybe the term is just too confusing

    Edit:
    On another note, I tried using the simulator in the link, and checked Internal Release and pressed Calculate, and it does increase Critical Hit Chance.

    Internal Release description is Increase Critical Hit Rate by 20% and going by the link you've posted, it does increase the Critical Hit Chance, so Critical Hit Rate = Critical Hit Chance.
    It does increase the chance but not by a flat rate of 20%. Try it again. All it does is increase your crit hit rate by 20% and give you the corresponding crit chance.

    e.g. at 341 crit hit rate (default in calculator) = 5.15% crit hit chance
    at 341 with 20% IR ticked = 9.87% crit hit chance
    at 409 (=341x1.2) without IR ticked = 9.86% crit hit chance
    (1)

  6. #16
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by chococo View Post
    It does increase the chance but not by a flat rate of 20%. Try it again. All it does is increase your crit hit rate by 20% and give you the corresponding crit chance.

    e.g. at 341 crit hit rate (default in calculator) = 5.15% crit hit chance
    at 341 with 20% IR ticked = 9.87% crit hit chance
    at 409 (=341x1.2) without IR ticked = 9.86% crit hit chance
    Well, with what you've said, then it's definitely crit chance = rate.

    Anyhow, I won't bothered anymore, I'm only basing my assumptions from the simulator the dude from other page provided.
    (0)

  7. #17
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Thorauku View Post
    Well, with what you've said, then it's definitely crit chance = rate.

    Anyhow, I won't bothered anymore, I'm only basing my assumptions from the simulator the dude from other page provided.
    are you lost or am I misunderstanding you?

    The argument from above posters in this thread says either: 1) IR gives a flat 20% increase to hit chance; or 2) gives 20% increase to hit rate which doesn't correlate to 20% hit chance.

    No one said it doesn't increase hit chance whatsoever.

    What the simulator confirms is that IR =/= flat 20% increase to hit chance.
    (0)

  8. #18
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by chococo View Post
    are you lost or am I misunderstanding you?

    The argument from above posters in this thread says either: 1) IR gives a flat 20% increase to hit chance; or 2) gives 20% increase to hit rate which doesn't correlate to 20% hit chance.

    No one said it doesn't increase hit chance whatsoever.

    What the simulator confirms is that IR =/= flat 20% increase to hit chance.
    What I'm trying to say is that crit chance = crit rate. What your statement clears is that the formula is multiplicative and not additive which is obviously stated in the simulator and I never mentioned about it because it is TOO OBVIOUS, but the fact that Crit rate (from IR) increased the chance, then my arguement is correct when I said that chance = rate.

    Got it? Or is it that hard to understand for you? LOL!
    (0)

  9. #19
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    To clear up all this confusion, Critical Hit Rate in the character screen should be called "Critical Hit Rating".
    The current form is wrong and misleading. It is either a typo or someone doesn't know the difference.
    Critical hit rate = Critical hit chance =/= Critical hit rating
    Rating is the arbitrary number used to affect the rate of critical hits.

    Either way, if IR is multiplicative then why isn't the rating in the character window changed.
    Skill speed changes with selene's buff and there are other examples. Why does IR not change your stats?

    I agree with Powercow, pandabearcat (who has made her own sim) and Ephier that it seems to be additive.
    That other simulator might just be based on an assumption as well. I don't see any backing.
    (0)

  10. #20
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Ye, it's really confusing. One way to solve this is for devs to add a feature on when you hover your pointer to the specific stat. it'll show the % of that stat.

    That way, theorycrafters will have an easier way on figuring things out. And not just base on assumptions as it seems really pointless.
    (0)

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