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  1. #1
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Thorauku View Post
    Oh wow, this is the first MMO that I've played that crit hit rate and chance is different. or maybe the term is just too confusing

    Edit:
    On another note, I tried using the simulator in the link, and checked Internal Release and pressed Calculate, and it does increase Critical Hit Chance.

    Internal Release description is Increase Critical Hit Rate by 20% and going by the link you've posted, it does increase the Critical Hit Chance, so Critical Hit Rate = Critical Hit Chance.
    It does increase the chance but not by a flat rate of 20%. Try it again. All it does is increase your crit hit rate by 20% and give you the corresponding crit chance.

    e.g. at 341 crit hit rate (default in calculator) = 5.15% crit hit chance
    at 341 with 20% IR ticked = 9.87% crit hit chance
    at 409 (=341x1.2) without IR ticked = 9.86% crit hit chance
    (1)

  2. #2
    Player
    MagoArcano's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Phoenix Raye
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    ....................
    (0)

  3. #3
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Yeah, they are not the same thing. Critical Hit Rate is measured against your target (idk what stats specifically, in FFXI it was DEX vs target AGI though I'm oversimplifying it) to give you your actual chance to land a critical hit.


    So it would appear my initial hunch may be correct, though some math to back that up would be better.
    (0)

  4. #4
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Rate doesn't = chance, period.

    IIRC, @ 50 it's been found that roughly every 13.8 (round up to 14) Crit Rate = +1% chance to crit.
    (0)

  5. #5
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NefGP View Post
    Rate doesn't = chance, period.

    IIRC, @ 50 it's been found that roughly every 13.8 (round up to 14) Crit Rate = +1% chance to crit.
    I have some basis on what I'm saying, where's yours?
    (0)

  6. #6
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    To clear up all this confusion, Critical Hit Rate in the character screen should be called "Critical Hit Rating".
    The current form is wrong and misleading. It is either a typo or someone doesn't know the difference.
    Critical hit rate = Critical hit chance =/= Critical hit rating
    Rating is the arbitrary number used to affect the rate of critical hits.

    Either way, if IR is multiplicative then why isn't the rating in the character window changed.
    Skill speed changes with selene's buff and there are other examples. Why does IR not change your stats?

    I agree with Powercow, pandabearcat (who has made her own sim) and Ephier that it seems to be additive.
    That other simulator might just be based on an assumption as well. I don't see any backing.
    (0)

  7. #7
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Ye, it's really confusing. One way to solve this is for devs to add a feature on when you hover your pointer to the specific stat. it'll show the % of that stat.

    That way, theorycrafters will have an easier way on figuring things out. And not just base on assumptions as it seems really pointless.
    (0)

  8. #8
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    ^ pretty much. But then reading comprehension is incredibly hard for some people. The Rating is a seemingly arbitrary number that gets applied to the crit formula (whatever that formula may be, I don't personally have it written down or anything) with the end result of that being your critical hit chance.


    And I agree that wording is done very badly, though that's nothing with SE - we had to deal with it for years in FFXI.
    (0)

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