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Thread: Ridiculous Lag

  1. #1
    Player

    Join Date
    Sep 2011
    Posts
    430

    Ridiculous Lag

    The lag in this game sucks. People stopping then teleporting forward. I randomly lag only to have the game "catch up" 15 seconds later. I see people sliding around like they are on ice. My sending and receiving are all over the place all the time. I've pretty much had it at this point.

    I don't know how to interpret tracerts, but I know how to perform them, so I figured I'd give mine to SE and hope that they can identify a problem. I haven't seen problems like this for a long time. Is there anything else I can do, or should I just give up on this game?


    Tracing route to 199.91.189.28 over a maximum of 30 hops

    1 1 ms 1 ms 1 ms 10.0.0.1
    2 10 ms 9 ms 9 ms 96.120.14.149
    3 10 ms 9 ms 10 ms te-9-4-ur02.yubacity.ca.ccal.comcast.net [68.87.213.133]
    4 17 ms 17 ms 18 ms te-9-1-ur02.yubacity.ca.sacra.comcast.net [68.87.212.37]
    5 28 ms 36 ms 52 ms 68.86.93.113
    6 66 ms 23 ms 31 ms xe-0-2-0.lax20.ip4.tinet.net [77.67.70.181]
    7 176 ms 181 ms 179 ms xe-1-3-0.mtl10.ip4.tinet.net [89.149.184.74]
    8 100 ms 99 ms 101 ms ormuco-gw.ip4.tinet.net [216.221.156.110]
    9 175 ms 177 ms 171 ms 192.34.76.2
    10 100 ms 100 ms 98 ms 199.91.189.234
    11 178 ms 188 ms 177 ms 199.91.189.28

    Trace complete.


    For comparison, here is my tracert to my WoW server. It times out at the point where Blizzard filters the ping response, so that is normal.


    Tracing route to 63.240.161.189 over a maximum of 30 hops

    1 1 ms 1 ms 1 ms 10.0.0.1
    2 11 ms 9 ms 17 ms 96.120.14.149
    3 12 ms 13 ms 17 ms te-8-4-ur01.yubacity.ca.ccal.comcast.net [68.87.213.129]
    4 17 ms 11 ms 11 ms te-0-3-0-4-ar03.sacramento.ca.sacra.comcast.net [68.87.212.29]
    5 29 ms 16 ms 15 ms 68.86.90.133
    6 20 ms 23 ms 21 ms pos-0-0-0-0-pe01.11greatoaks.ca.ibone.comcast.net [68.86.86.54]
    7 33 ms 19 ms 19 ms 192.205.37.1
    8 82 ms 68 ms 66 ms cr1.sffca.ip.att.net [12.122.86.198]
    9 68 ms 71 ms 71 ms cr1.cgcil.ip.att.net [12.122.4.122]
    10 82 ms 98 ms 75 ms gar18.cgcil.ip.att.net [12.122.99.21]
    11 68 ms 137 ms 70 ms 12.122.251.14
    12 69 ms 69 ms 67 ms 63.240.130.202
    13 * * * Request timed out.


    Trace complete.
    (2)

  2. #2
    Player
    Syx's Avatar
    Join Date
    Aug 2013
    Location
    何これ
    Posts
    186
    Character
    Tarnished One
    World
    Hyperion
    Main Class
    Archer Lv 9
    There is another user on here that works for an ISP in Virginia. His research points to network issues with the ISP hosting the North American datacenter's connection in Montreal. Unfortunately, there's no way to know if Squeenix is aware of load issues on their provider's network. Do not expect any response from anyone affiliated with the company in any capacity.
    (1)

  3. #3
    Player

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    Sep 2011
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    430
    So, can I do anything to try and fix this on my end, or is this one of those things that will likely never be fixed?
    (0)

  4. #4
    Player
    Syx's Avatar
    Join Date
    Aug 2013
    Location
    何これ
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    186
    Character
    Tarnished One
    World
    Hyperion
    Main Class
    Archer Lv 9
    It's one of those things will likely be fixed. As far as a time frame is concerned, I can only speculate they'll passively (meaning users will not be informed) fix it within the next one to two years.
    (0)

  5. #5
    Player
    Grymmjow's Avatar
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    Oct 2013
    Posts
    38
    Character
    Soul Stealer
    World
    Famfrit
    Main Class
    Reaper Lv 90
    Lol, fix in one to two years? This game will have no one playing if SE really thinks they can get away with not fixing this within the next month or so.
    (0)

  6. #6
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    I've been getting unplayable amounts of lag and packet loss on a daily basis for the past several days (not on my end). It subsides late at night and begins again late morning or so. My route to the datacenter is also going through "tinet.net", and other people with different routes are not reporting lag, so I suspect that's the common link. I hope this is as simple as Ormuco fixing one of their uplinks.
    (2)

  7. #7
    Player
    Arok's Avatar
    Join Date
    Oct 2013
    Posts
    12
    Character
    Arok Sethiel
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Dunno if you watch FFxiv arr server status side which was posted in reddit you see on one root are like 6 Servers i guess so its just overcrowed after Char Trans.. while im pinging on these server with like 280-450 ms xD and i got horrible spikes ingame and loosing package all day get 90ked etc. cant even load my char
    (0)

  8. #8
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Blarp View Post
    The lag in this game sucks. People stopping then teleporting forward. I randomly lag only to have the game "catch up" 15 seconds later. I see people sliding around like they are on ice. My sending and receiving are all over the place all the time. I've pretty much had it at this point.

    I don't know how to interpret tracerts, but I know how to perform them, so I figured I'd give mine to SE and hope that they can identify a problem. I haven't seen problems like this for a long time. Is there anything else I can do, or should I just give up on this game?


    Tracing route to 199.91.189.28 over a maximum of 30 hops

    1 1 ms 1 ms 1 ms 10.0.0.1
    2 10 ms 9 ms 9 ms 96.120.14.149
    3 10 ms 9 ms 10 ms te-9-4-ur02.yubacity.ca.ccal.comcast.net [68.87.213.133]
    4 17 ms 17 ms 18 ms te-9-1-ur02.yubacity.ca.sacra.comcast.net [68.87.212.37]
    5 28 ms 36 ms 52 ms 68.86.93.113
    6 66 ms 23 ms 31 ms xe-0-2-0.lax20.ip4.tinet.net [77.67.70.181]

    7 176 ms 181 ms 179 ms xe-1-3-0.mtl10.ip4.tinet.net [89.149.184.74]
    8 100 ms 99 ms 101 ms ormuco-gw.ip4.tinet.net [216.221.156.110]
    9 175 ms 177 ms 171 ms 192.34.76.2
    10 100 ms 100 ms 98 ms 199.91.189.234
    11 178 ms 188 ms 177 ms 199.91.189.28

    Trace complete.


    For comparison, here is my tracert to my WoW server. It times out at the point where Blizzard filters the ping response, so that is normal.


    Tracing route to 63.240.161.189 over a maximum of 30 hops

    1 1 ms 1 ms 1 ms 10.0.0.1
    2 11 ms 9 ms 17 ms 96.120.14.149
    3 12 ms 13 ms 17 ms te-8-4-ur01.yubacity.ca.ccal.comcast.net [68.87.213.129]
    4 17 ms 11 ms 11 ms te-0-3-0-4-ar03.sacramento.ca.sacra.comcast.net [68.87.212.29]
    5 29 ms 16 ms 15 ms 68.86.90.133
    6 20 ms 23 ms 21 ms pos-0-0-0-0-pe01.11greatoaks.ca.ibone.comcast.net [68.86.86.54]
    7 33 ms 19 ms 19 ms 192.205.37.1
    8 82 ms 68 ms 66 ms cr1.sffca.ip.att.net [12.122.86.198]

    9 68 ms 71 ms 71 ms cr1.cgcil.ip.att.net [12.122.4.122]
    10 82 ms 98 ms 75 ms gar18.cgcil.ip.att.net [12.122.99.21]
    11 68 ms 137 ms 70 ms 12.122.251.14
    12 69 ms 69 ms 67 ms 63.240.130.202
    13 * * * Request timed out.


    Trace complete.
    Like many have been posting, you appear to be fighting high congestion coming across and getting out of California--bolded sections show a wide variance in response times. While a litle variance is normal, what you are seeing there (swings anywhere from +20% to +200% delay) is far beyond the normal. The trick will be convincing Comcast to look into the issues on their last segments before handing off to their routing partners--and then communicating effectively with those routing partners to investigate things on their end.

    Notice the variance is happening early in your route, and not towards the endpoint when you are hitting SE's servers and their ISP's. Those hops at SE's ISP (Ormuco) are actually showing the normal variance you would expect. The increased ping time isn't that out of whack either, you're talking around 1/7th a second in delay with that response time---not hardly game breaking there, especially considering you are crossing into Canada.

    The bigger concern is the wide variances in the delays at the same hops. This signifies a router is either overloaded or approaching an overloaded state, so one of two groups need to step in: the one that is forwarding you to the troubled router, or the ones managing the troubled router. Ultimately, one of two things needs to happen: the congestion is somehow relieved at the sight (this is why ISP's throttle--a byproduct of traffic shaping to control congestion), or you are re-routed to a different router to avoid the congestion.

    This is something that will be difficult for you to manage--your ISP and SE will be your best advocates here. The best course of action would be to open a support ticket with both your ISP and SE, including the sample traces. This gives them a roadmap for where you are coming from, going to, how you are getting there--and gives some clues as to where the route is running into issues. They may not be able to act on it right away--but if they get enough reports exhibiting similar signs, it will eventually become actionable and they <should> take action. The trick is getting enough people to report these kinds of findings to them.
    (0)
    Last edited by Raist; 10-31-2013 at 06:39 AM.

  9. #9
    Player
    Raist's Avatar
    Join Date
    Aug 2013
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    2,457
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    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Syx View Post
    There is another user on here that works for an ISP in Virginia. His research points to network issues with the ISP hosting the North American datacenter's connection in Montreal. Unfortunately, there's no way to know if Squeenix is aware of load issues on their provider's network. Do not expect any response from anyone affiliated with the company in any capacity.
    If I remember correctly, that user posted there were signs of issues with the backbone, not just SE's ISP. Their ISP can lean on their partner though--the trick is getting them enough evidence so they have some proof there is a problem that needs to be investigated. With piecemeal reporting showing up here, it simply may not be getting where it needs to be fast enough--people need to be opening support tickets with both their ISP and SE, submitting these samples to them so the process eventually gets started.
    (1)

  10. #10
    Player
    permbanned's Avatar
    Join Date
    Oct 2013
    Posts
    138
    Character
    Lazy Cat
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Same issue here. Seems to have started this past Saturday and only first noticed it in Titan HM where everything would freeze for 1-2 seconds (sometimes more) at a time then resume. It's kind of unplayable when you can't see landslide at all or tell which bombs dropped first and the next thing you know you're plummeting to the ground when the server finally updates your position.

    Also, just as Raikki said, it's only a problem during the day and clears up after about midnight EST, but during the day the game is completely unplayable for me.
    (0)

  11. 10-31-2013 07:26 AM

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