- Each ward has a central AH to sell non-crafted items.

- Add regional limits on certain goods being sold at the AH.
- Meaning some items appear globally and some only appear in that city. Heavy taxes on globally purchased goods.

- Allow for trading items for items in the AH.
Guess that would make it a trading post and not an AH right?

- Ability to allow retainer to "work" at a specific NPC shops in the wards.
- Example :
A weapons shop with a list of player made weapons being sold. When someone picks an item being sold by a retainer, that retainer appears at the counter with the weapon and any other weapons being sold by it.

The retainer then earns exp which can be used to upgrade it (i.e reduce tax rate, increase inventory space, etc). Exp can be based on what was sold, number of times that retainer appeared, or whatever makes it balanced and safeguarded from tricks to circumvent the process.

Only limited items that fit that shop type can be sold there. This should also allow purchasing of more retainers without bulking up the wards. (Potential revenue increase SE and reducing congestion wink wink)

- Party shops
- Allow groups of players to operate 1 shop and consolidate items (like a mini AH)

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I get a little creeped out at all lifelessness in the wards. Needs some background noise like people talking/shopping etc. The retainers need something to do. Please comment, flame, or otherwise ignore my post. Thanks

PS. If someone already came up with similar ideas, I second their motion. ha