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  1. #1
    Player
    Archon_Diabolos's Avatar
    Join Date
    May 2011
    Location
    Corneria
    Posts
    41
    Character
    Archon Diabolos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 52

    AH ideas to improve the Hall of Zombies

    - Each ward has a central AH to sell non-crafted items.

    - Add regional limits on certain goods being sold at the AH.
    - Meaning some items appear globally and some only appear in that city. Heavy taxes on globally purchased goods.

    - Allow for trading items for items in the AH.
    Guess that would make it a trading post and not an AH right?

    - Ability to allow retainer to "work" at a specific NPC shops in the wards.
    - Example :
    A weapons shop with a list of player made weapons being sold. When someone picks an item being sold by a retainer, that retainer appears at the counter with the weapon and any other weapons being sold by it.

    The retainer then earns exp which can be used to upgrade it (i.e reduce tax rate, increase inventory space, etc). Exp can be based on what was sold, number of times that retainer appeared, or whatever makes it balanced and safeguarded from tricks to circumvent the process.

    Only limited items that fit that shop type can be sold there. This should also allow purchasing of more retainers without bulking up the wards. (Potential revenue increase SE and reducing congestion wink wink)

    - Party shops
    - Allow groups of players to operate 1 shop and consolidate items (like a mini AH)

    ------------------

    I get a little creeped out at all lifelessness in the wards. Needs some background noise like people talking/shopping etc. The retainers need something to do. Please comment, flame, or otherwise ignore my post. Thanks

    PS. If someone already came up with similar ideas, I second their motion. ha
    (2)

  2. #2
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Why don't we just rename it to Hall of Zombies.

    That's actually a really good name that accurately captures what it is. If we did that people would be like "What's that?" "Oh that's the Hall of Zombies." "Huh.. ya that fits." And then everything would be just peachy.
    (3)

  3. #3
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Assuming that player companies aren't just mini-faction things, I was under the impression that we'd be able to have company & LS shops.

    I also posted this awhile back.

    Quote Originally Posted by Malakhim View Post
    I can get behind this statement.

    People like to claim that all the environments in the game are the result of nothing but rabid copy/pasting, but that can be solved by placing a few huts here and there, maybe some downed trees, some farming fields, etc.

    However there is no copy/paste culprit greater than the market wards in my mind. The floorboards and ceilings may be different, but the layout, the lighting, the atmosphere... It's all pretty terrible IMO. Make the market wards open air. The only wards that make partial sense to be indoors would be the Ul'dan wards and MAYBE(and that's a stretch) the Lominsan wards. Let me feel like I'm in a real market plaza. If having just one big zone for everyone causes lag issues, then let me switch "streets" or "lanes" in a fashion similar to what we have now. Give the market wards some real flair.

    I can't promise that this would make everyone love the wards all of a sudden, but I'm willing to bet that it might make the experience much more enjoyable if you saw stone fountains and seagulls flying around different southern islands dotting the background of the Lominsan wards.
    (0)

  4. #4
    Player
    Archon_Diabolos's Avatar
    Join Date
    May 2011
    Location
    Corneria
    Posts
    41
    Character
    Archon Diabolos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 52
    Yea, I kinda dig that idea. Something a little more fleshed out than just a hallway. After adding the new features to search and locate a specific NPC, it serves no purpose to have them standing around in the middle of the Psych Wards other than to delay you from reaching the NPC. Who goes NPC to NPC anymore?

    Having a point where you can just summon another players retainer makes more sense now. Using the wards for expanded player run shops seems better. Having streets and mulit- level corridors where players can make a virtual town of shops would be cool to see.

    I bet even some players would spend more time taking care of their business than running around hacking and slashing. SE has potential to have a game within game.
    (0)

  5. #5
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    hall of zombies , rofl !!!!!!!!!!!
    (1)

  6. #6
    Player
    Rak_Boy's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    279
    Character
    Kuro Otaku
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    If you can add this point...:

    They should open a window from other side of entering HoZ "Hall of zombies" and retainers are the role to sell your stuff... if u dont have retainer in HoZ,you wont have anything in AH window to sell... and ppl can browse from the windows ... not from entering the wards
    (0)
    Last edited by Rak_Boy; 05-24-2011 at 07:52 PM.



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