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  1. #161
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ChickensEvil View Post
    The store never posted a sign saying no shop lifting, and since noone ever caught me/stopped me, that must make it ok right? It is only wrong when you get caught! (For the record: people out there actually justify their terrible actions with this method, this isn't some pie in the sky example, and it is totally the same thing. You are being jerk and justifying it by saying "the system isn't stopping me from being a jerk, so therefore it must be ok")
    Most shops actually do have warnings all around saying that shop lifters will be prosecuted. Whereas in this case not only are you not punished for abusing the system, you're actually rewarded with full tomes for a fraction of the work.
    (0)

  2. #162
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    So.. few things to input.

    1. penalize for looking for in progress (and only in progress runs) will just reduce the number who look for in progress making it suck when your the one inside and cant find a tank/healer/dps to finish the run, which is bad.

    2. most people only search for in progress runs once every 30sec to few min, most do not spam the queue declining ever 3seconds as the OP is qq about. Tip, if your doing something else and you keep getting a pop, you can just ignore it for 10sec as those spamming it will remove very quick and just keep on gathering until you have a legit tank/healer/dps join the queue who does not back out instantly.

    3. With the exception of CM/Prat, you only get the tomes for the bosses you kill, so the cheating the system argument is a bunch of crap. the final bosses are only difficult enough to award the myth people are looking for, and thats how its designed, so not much else you can do about it. Change so some on each boss, becomes fastest to farm 1st boss and everyone bails after first boss.

    4. remove the progress bar on the notification when joining will just lead to people joining and seeing if its far enough and if its not they leave; again only hurting the people inside the dung more. Their is a good reason for no penalty when you join an in progress run, many of times the reason the in progress happens in the first place is there are 1 or 2 VERY bad players that shouldn't be in the run to begin with and refuse to leave so the good play stops wasting their own time. When you join this to help them finish and see its never going to happen because they are that bad (or party does not fill up) you can leave without a further penalty wasting more of your time. Penalize people for trying to help those who cant be helped and giving up on a lost cause will just make it harder to get people to join in progress.

    The only thing that I can see that fixes issues and does not screw over those needing the in progress joins is an option that's join only in progress run, but do the devs really need to make such a change? I say no as it is not that common from my experience or anyone I know in game that the thing the OP talks about happens. Maybe one friend has had this happen for more than like 30sec since start of game, so unless it becomes much more widespread of a problem, I think people need to stop QQ about minor things.
    (1)

  3. #163
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by KogaDrake View Post
    3. With the exception of CM/Prat, you only get the tomes for the bosses you kill, so the cheating the system argument is a bunch of crap. the final bosses are only difficult enough to award the myth people are looking for, and thats how its designed, so not much else you can do about it. Change so some on each boss, becomes fastest to farm 1st boss and everyone bails after first boss.
    Had to correct you on this. AK/WP only award the myth tomes upon completion. So while yes, you get philo tomes as you kill each boss, what most people are actually in there to get is the myth tomes, hence why this problem exists in the first place, because you can "game" the system by only having to kill one boss and get the full reward.
    (1)

  4. #164
    Player
    Deculture's Avatar
    Join Date
    Aug 2013
    Posts
    145
    Character
    Shurelia Chan
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    When they put in the penalty for withdrawing out of DF, I'll just get my 200 myth from Coil then run 2-3 quick WPs with my FC group to cap out on myth for the week. All this really does is remove people like me from the healer/tank pool which will probably result in longer queues for DPS.

    Doesn't really bother me since I cap my Myth so quickly regardless, but it's nice to have perspective from both sides.
    (1)

  5. #165
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    What I don't get is the guys who actually claim they're doing this for personal gain, especially if they're not tanks. Even as a tank, it works out if there isn't a 2/3 WP/AK occuring once every 30 minutes, then you're wasting your time doing this. This is also assuming you're the only person doing it since you obviously have to compete with every other jerk doing the same thing. If you're anyone but a tank, you're pretty much insane because the time you spent waiting requeueing will definitely exceed whatever savings you get.

    The guys doing this is basically only coming up with excuses, and you most likely end up spending longer time in queue because you somehow thought you're the only lazy jerk in this world even though any other lazy jerk will totally foil your plan if that jerk is on at the same time as you, let alone if more than one such jerk is on. This is basically like the guys who take a 2 minute detour to avoid a mob that can be killed in 20 seconds and thought they somehow outsmarted the game.
    (0)

  6. #166
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Deculture View Post
    When they put in the penalty for withdrawing out of DF, I'll just get my 200 myth from Coil then run 2-3 quick WPs with my FC group to cap out on myth for the week. All this really does is remove people like me from the healer/tank pool which will probably result in longer queues for DPS.

    Doesn't really bother me since I cap my Myth so quickly regardless, but it's nice to have perspective from both sides.
    Well said I cap all myths on monday, start coil a little after reset than bam do a few wp or ak and Im done for the week. I dont touch any dungeon till the next reset, I have no need to for any dl gear or anything else for the other tomes. Oh well guess they will have to learn as the pool gets smaller.

    Honestly the only players this will affect are those using duty finder so, you think the wait times are long now they are gonna get longer because all those players will go and form their own premades, so that means less players will be useing the duty finder. This is not a major issue and really why are you crying over it? Do you all really need a babysitter for this, cant you just form a premade yourself?
    (0)
    Last edited by Maxthunder; 11-10-2013 at 08:12 AM.

  7. #167
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    What's with all the 'this will hurt the community if they fix the abuse'? If they fix this it will definitely hurt the guys who are abusing the system. The rest of the community will be mostly insensitive. I can say less than 1% of all my groups features the tank bailing on 2/3 AK/WP, and it's always technical reason (disconnect, had to go) because it's borderilne impossible to put together a group that can beat Demon Wall but not Anataboga, and that's the guys who are defending this practice. I've tanks drop in 1/3 or earlier but the guys claim they're doing some kind of community service by joining 2/3 aren't related to this, so the conclusion is the abusers lose and I'm affected about 1% of the time when a tank really gets disconnected at a 2/3.
    (3)

  8. #168
    Player
    RedXIV's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Chris Lightfellow
    World
    Brynhildr
    Main Class
    Gladiator Lv 20
    I can easily recommend what SE can do here, sense this seems to be a problem with end dungeons. Why don't they just threat end game dungeons like Guildleves. You get a bonus if you complete the whole dungeon without anyone dying (cuts out speed runners), and if your whole party completes the dungeons fast. The person that leaves forfeits his/her bonus, and the people who stay keep it, and the next person that joins get the original reward, but not the bonus.
    (0)

  9. #169
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,356
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    Simple fix is to not show you are getting into a party in progress. If people want to withdrawing they will get the 15 min burn.
    (2)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  10. #170
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Deculture View Post
    When they put in the penalty for withdrawing out of DF, I'll just get my 200 myth from Coil then run 2-3 quick WPs with my FC group to cap out on myth for the week. All this really does is remove people like me from the healer/tank pool which will probably result in longer queues for DPS.

    Doesn't really bother me since I cap my Myth so quickly regardless, but it's nice to have perspective from both sides.
    Believe me when I say none will be missing you since you join that random 2/3. You know, none is needed, everyone can be replaced. Some lucky soul will take your spot.
    Your withdrawing is making them waste more time than what you think.
    (3)
    Last edited by ZohnoReecho; 11-11-2013 at 06:23 PM.

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