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  1. #151
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    There is no excuses for doing this, or for SE to not dealing with it.

    This is also very unfair towards DD's, cause for us it takes ages to find a group using DF, and if I was to withdraw, I would have to wait longer than an actual dungeon run -_-

    Just add a percentage based Tome system. If you play through the whole dungeon, you get the same amount of tomes from every boss as you do right now, but if you enter a group in progress you gain tomes based on the amount of the dungeon that is left.

    Instead of getting 50 Phil and 30 Myth for only doing the last boss in WP, you would get like 35 Phil and 10 Myth tomes. If you do second and last boss you would get 65 Phil and 20 Myth.... Just an example, but this way you wouldn't really gain anything from joining a group in progress. At the same time though, it wouldn't be bad to enter a group in progress.
    (1)

  2. #152
    Player
    Zeille's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Thiel Vigilas
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Neomarl View Post
    Why would I have empathy/morality for random people that I don't even know nor care about? As a tank, I will fully take advantage of any situation that can make my life easier, and if it means burning people down to get on top, I will do it without hesitation. Stay mad.
    Because believe it or not, random people that you don't know are still human beings and deserve at least a base amount of respect and civility. This sentiment is probably lost on such a self-centered egocentric person though.
    (1)

  3. #153
    Player
    VoxInaBox's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Vox Burakkuho'ru
    World
    Leviathan
    Main Class
    Armorer Lv 50

    Tanks anonymous

    Tank you Kindly. ^_^

    - Add a color indicator of Enmity about to be lost. (Ex: Orange = near max. Red = Full Enmity. Black = Have 1k+ Enmity over second place.) Also have it so the second tank isn't a factor for this equation, thus allowing the tank to know if and when Enmity might be pulled off and onto a DPS/healer.

    - Make it so Provoke gives you full enmity PLUS 10% of said Enmity and not just +1. The most frequent offset is an ability's animation went off after you provoked, but didn't register enmity until after the provoke popped.

    - Give Enmity bars an option to make larger
    - Make Enmity bars load faster when switching between enemies.
    - Give Enmity Bars locations to be moved. (IE. Move the 4 or 8 Bars under the enemies health bar either by either horizontal or vertical display.)
    - Color organize teammates name/health-bar/targeting indicator/Enmity bars as a static option based off the position of my teammates on the list.
    - Allow me see my teammates energy bar
    (0)

  4. #154
    Player
    Seidaku's Avatar
    Join Date
    May 2011
    Posts
    114
    Character
    Sinbound Seraphim
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Zfz View Post
    What I would suggest instead is simply to take out the "join in-progress" option and simply dish everyone except first-timers into the in-progress parties first. Only open new dungeons after the in-progress parties are all filled. And also don't display if the one you're joining is in-progress.

    This solves two problems: the in-progress gaming problem, and the lack of tanks and healers joining in-progress at lower levels.
    I think I explained why this would not work. People fishing for in progress groups dont care how long it takes to get one. They would just join the instance in this case then leave if it is not where they want to be. You are only making things worse this way.

    The only real solution is to give people what they want to avoid causing bigger issues. People who are looking to do 1 or 2 runs per day to max out their points could care less about a 15 min abandonment que if they get placed in a party that has started the dungeon.
    (1)

  5. #155
    Player
    Seidaku's Avatar
    Join Date
    May 2011
    Posts
    114
    Character
    Sinbound Seraphim
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Craiger View Post
    There is no excuses for doing this, or for SE to not dealing with it.

    This is also very unfair towards DD's, cause for us it takes ages to find a group using DF, and if I was to withdraw, I would have to wait longer than an actual dungeon run -_-

    Just add a percentage based Tome system. If you play through the whole dungeon, you get the same amount of tomes from every boss as you do right now, but if you enter a group in progress you gain tomes based on the amount of the dungeon that is left.

    Instead of getting 50 Phil and 30 Myth for only doing the last boss in WP, you would get like 35 Phil and 10 Myth tomes. If you do second and last boss you would get 65 Phil and 20 Myth.... Just an example, but this way you wouldn't really gain anything from joining a group in progress. At the same time though, it wouldn't be bad to enter a group in progress.
    I would join, kill the current boss you are on then leave. I rather like this idea.
    Hope you see the flaw here.
    (0)

  6. #156
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Seidaku View Post
    I would join, kill the current boss you are on then leave. I rather like this idea.
    Hope you see the flaw here.
    Well I'm not the one who should be coming up with the ideas, that's SE's job But they could probably implement a system that does something similar, but stops people from doing what you said.

    You would get 15min penalty if you leave and you would still get less tomes for the boss then you would if you did the whole dungeon... So I don't think it would be worth it anyways....
    (0)

  7. #157
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Astarica View Post
    Even when there was an instance reservation time, declining instances still hurts yourself a lot too. Let's say it takes 5 minutes to reserve an instance and 30 minutes to clear WP. Do you really think you'll get a 2/3 WP in 6 tries? I find it hard to believe a tank can get a 2/3 WP in 6 tries given there's really no incentive for a tank to leave at 2/3, so you still end up spending more time than just taking the first available spot. In the end, everyone loses, and the guy trying to cheat the system most likely loses the most because he has to fight all the other guys who are trying to cheat the system too.
    With the instance reservation your thinking is a little off. If you have to wait for "reserving instance" you are clearly not getting an "in progress" group, because those already have an instance. So you would queue - see "reserving instance" - wait a couple seconds just to be sure - leave queue - re-queue - rinse, repeat until desired results are achieved. In the mean time, every group that you are doing this to completely resets their reserving instance timer, and therefore pushes them to the back of reserving instance line. Most of this is a moot point at this time since I think they have fixed most of those issues by making more than one dungeon "viable" for myth tomes and also greatly increasing the amount of space for these two or three dungeons.
    (0)

  8. #158
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mairuzu View Post
    They never said it was an abuse, but the fact that people are complaining makes them want to do something about it. Which is a result of how THEY made it.
    The store never posted a sign saying no shop lifting, and since noone ever caught me/stopped me, that must make it ok right? It is only wrong when you get caught! (For the record: people out there actually justify their terrible actions with this method, this isn't some pie in the sky example, and it is totally the same thing. You are being jerk and justifying it by saying "the system isn't stopping me from being a jerk, so therefore it must be ok")
    (1)

  9. #159
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    I will admit to the fact I've withdrawn a couple times on pops when I'd accidentally requeued for something when queuing for something else. A major way to fix it would be to reset the Duty Finder selection every time the DF pops.
    (0)

  10. #160
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Johnist View Post
    I will admit to the fact I've withdrawn a couple times on pops when I'd accidentally requeued for something when queuing for something else. A major way to fix it would be to reset the Duty Finder selection every time the DF pops.
    You are not really who this thread is directed at, and would be one of the examples of a "innocent" person eating a penalty. Which is why you need to make the penalty bad enough to stop the bad behavior, but not so bad that innocent people get upset, or ensure that you are only stopping bad behavior and not hurting innocent people.

    I really like the idea of removing the "in progress 0/4" or whatever from the display so you don't know how far along they are, and then if you join up and it isn't what you wanted and decide to leave, then you should be eating the same 15 min penalty that anyone else does for leaving a group. Fixes both issues. People will still join in progress to be nice and help out, but will think twice about doing it to try to make their run "faster".

    Assuming of course the bug with AK was fixed where it would say 3/4 completed, when there is only 3 bosses in the dungeon... lol
    (0)

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