Quote Originally Posted by Astarica View Post
Even when there was an instance reservation time, declining instances still hurts yourself a lot too. Let's say it takes 5 minutes to reserve an instance and 30 minutes to clear WP. Do you really think you'll get a 2/3 WP in 6 tries? I find it hard to believe a tank can get a 2/3 WP in 6 tries given there's really no incentive for a tank to leave at 2/3, so you still end up spending more time than just taking the first available spot. In the end, everyone loses, and the guy trying to cheat the system most likely loses the most because he has to fight all the other guys who are trying to cheat the system too.
With the instance reservation your thinking is a little off. If you have to wait for "reserving instance" you are clearly not getting an "in progress" group, because those already have an instance. So you would queue - see "reserving instance" - wait a couple seconds just to be sure - leave queue - re-queue - rinse, repeat until desired results are achieved. In the mean time, every group that you are doing this to completely resets their reserving instance timer, and therefore pushes them to the back of reserving instance line. Most of this is a moot point at this time since I think they have fixed most of those issues by making more than one dungeon "viable" for myth tomes and also greatly increasing the amount of space for these two or three dungeons.