Quote Originally Posted by Izsha View Post
Mountain outta a molehill.

If a tank bails your cue, then the next tank will hit your group.
If the tank that bails never cued at all, then the next tank will hit your group.

Some princess tank that only joins 3/4 runs isnt making your cue take longer. It has no effect whatsoever on your cue time. if they want to join some failed 1/3 group that wiped and waste their time, let them.

SE can and should be working on a laundry list of real issues before wasting their dev time with these fabricated ones.
You're assuming that you only have one party waiting for a tank, and that's never going to happen (at endgame, at least). Simplifying it, if a party gets a tank but he suddendly drops, if there was any other tank ready and waiting to go into a dungeon it will go to another group, not to the first one as they already got one assigned to them. So they have to wait again in queue until another tank appears, because thanks to Mr. Tank#1 they lost the opportunity to get the other one.

A little explanation:

Queue: Party#1, Party#2, ..., Party#N
Tanks available: Tank#1, Tank#2, ..., Tank#M
Numbers are the priority order in their respective queues, where M < N

What happens:
- Assignation: Party#1 + Tank#1, Party#2 + Tank#2, ..., Party#M + Tank#M
- Tank#1 drops
- Party#1 has to wait with parties #M+1 to #N until another tank queues into the DF, as the ones available have been assigned already. And we don't even know if they get moved to the back of the queue too (at least I've not seen the devs clarifying that), in wich case it would be even worse as they would have to wait until parties #M+1 to #N get their tanks.


Note that with dps this is a non issue, but with healers and especially tanks it potentially gets way way worse.