I also don't withdraw and rejoin in seconds, I found out early on that you generally just get the same one you just left.
I also don't withdraw and rejoin in seconds, I found out early on that you generally just get the same one you just left.
I pay to play, and I play my way.....
I believe that the person that will not commence, should be put in the back of the line, in which they will have to wait another 10-15 mins to get a Queue. If the same person does this consequently ( 3 times just to say) small penalty of 15 min no Queue. This way both parties get what they want out of it. If you are doing it like 10 times in a row, you are just being an @SS and need to get dropped off queue and put into time out for being a child. it's simple really.. Anyroad, this issue is nothing compared to SERVER/CLIENT latency issues. Lets make threads about real problems, lets get Mods to answer those threads instead. :/
You already get moved to the back of the queue for declining. Problem is that tanks get instant queue so back of the line is still instant to them. If you tried to pull that stunt as a DPS you'll quickly find that it doesn't work when it takes you 40 minutes before your queue even pops.I believe that the person that will not commence, should be put in the back of the line, in which they will have to wait another 10-15 mins to get a Queue. If the same person does this consequently ( 3 times just to say) small penalty of 15 min no Queue. This way both parties get what they want out of it. If you are doing it like 10 times in a row, you are just being an @SS and need to get dropped off queue and put into time out for being a child. it's simple really.. Anyroad, this issue is nothing compared to SERVER/CLIENT latency issues. Lets make threads about real problems, lets get Mods to answer those threads instead. :/
When there is no server reservation queue, what you say is correct, although it still is annoying as hell.
But when there is a server reservation queue, what you're doing is to repeatedly throw people to the back of the reservation queue. During peak hours, that could extend people's waiting time for anywhere from 20~40 minutes.
I'm sure you have seen those 200min queue time screenshots. It's no joke. It happens during peak hour because the instance servers are always full.
I'm all for the 30-sec lockout each time you withdraw. If you have a valid reason to withdraw intentionally (i.e. not those who miss the Commence dialog and let it slip timing out) by clicking on Decline, then you sure will be away for more than 30 seconds.
Last edited by Zfz; 11-08-2013 at 05:15 AM.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Even when there was an instance reservation time, declining instances still hurts yourself a lot too. Let's say it takes 5 minutes to reserve an instance and 30 minutes to clear WP. Do you really think you'll get a 2/3 WP in 6 tries? I find it hard to believe a tank can get a 2/3 WP in 6 tries given there's really no incentive for a tank to leave at 2/3, so you still end up spending more time than just taking the first available spot. In the end, everyone loses, and the guy trying to cheat the system most likely loses the most because he has to fight all the other guys who are trying to cheat the system too.
So what are they doing? I've never noticed a percentage in the DF before.
lemme see if I understand it right: ppl want to join only for the final boss to "farm" their mstones and "get over with it" as fast as possible, even knowing it's capped at 300/week, just so they can run out of what to do faster and come to the forums to complain about lack of content? Well, give them that.
I don't know... Maybe because they should have something called "empathy"? Or "morality"? Or perhaps that they shouldn't think that they're the center of the universe and that they can do whatever they want when they want and f*ck everyone else around them if they don't like it (3 other players in this case, where 3>1)? Who knows.
As a reminder (for those who forgot it), we don't have laws in real life just for the sake of having them, but because normal people know that certain things are bad and shouldn't be done. And a lot of us don't do those same things not because we could we punished, but simply because we're aware that they're wrong. Moreover, there's some things and behaviours that aren't exactly legally regulated either but that we know that are wrong too and that any decent person would never do. However, it seems that these same things don't apply to the Internet (?), where common sense and manners seem to be missing most of the time.
Yeah, keep saying that it's SE's fault if it makes you feel better.
Why would I have empathy/morality for random people that I don't even know nor care about? As a tank, I will fully take advantage of any situation that can make my life easier, and if it means burning people down to get on top, I will do it without hesitation. Stay mad.
Usually it is not just a tank that joins an in progress group, often it is a dps and or a healer as well when these pop. So multiple people will benefit from a in progress group.
If the change makes it so you get less myth by spreading it out to all the bosses in the zone I think many will either join in progress kill the boss you are on then drop or find some other way to cheese the system.
If they just add a third option to only join in progress groups then you will eliminate people trying to force the issue while still providing a service to those that are stuck in progress since we cant stop that.
If they impose a logout restriction from hitting withdraw I dont see this helping much since they have proven they dont mind waiting to get the in progress groups. It is not that these people are impatient, they really just dont want to do the whole dungeon to get the cap. What do they care if it takes 2 hours to find these groups.
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