It's a nonissue but since they already responded to this thread, they might as well do something about it.Mountain outta a molehill.
If a tank bails your cue, then the next tank will hit your group.
If the tank that bails never cued at all, then the next tank will hit your group.
Some princess tank that only joins 3/4 runs isnt making your cue take longer. It has no effect whatsoever on your cue time. if they want to join some failed 1/3 group that wiped and waste their time, let them.
SE can and should be working on a laundry list of real issues before wasting their dev time with these fabricated ones.
You're assuming that you only have one party waiting for a tank, and that's never going to happen (at endgame, at least). Simplifying it, if a party gets a tank but he suddendly drops, if there was any other tank ready and waiting to go into a dungeon it will go to another group, not to the first one as they already got one assigned to them. So they have to wait again in queue until another tank appears, because thanks to Mr. Tank#1 they lost the opportunity to get the other one.Mountain outta a molehill.
If a tank bails your cue, then the next tank will hit your group.
If the tank that bails never cued at all, then the next tank will hit your group.
Some princess tank that only joins 3/4 runs isnt making your cue take longer. It has no effect whatsoever on your cue time. if they want to join some failed 1/3 group that wiped and waste their time, let them.
SE can and should be working on a laundry list of real issues before wasting their dev time with these fabricated ones.
A little explanation:
Queue: Party#1, Party#2, ..., Party#N
Tanks available: Tank#1, Tank#2, ..., Tank#M
Numbers are the priority order in their respective queues, where M < N
What happens:
- Assignation: Party#1 + Tank#1, Party#2 + Tank#2, ..., Party#M + Tank#M
- Tank#1 drops
- Party#1 has to wait with parties #M+1 to #N until another tank queues into the DF, as the ones available have been assigned already. And we don't even know if they get moved to the back of the queue too (at least I've not seen the devs clarifying that), in wich case it would be even worse as they would have to wait until parties #M+1 to #N get their tanks.
Note that with dps this is a non issue, but with healers and especially tanks it potentially gets way way worse.
Good solution, which works for both sides would be to allow everyone to que for the job they want to be, and play in the world with another class and auto switch or force switch once they are in the dungeon. Then people wouldn't care because they wont have to stop what they are currently doing and change classes while a tank is spamming DF. You can not blame tanks for being efficient as possible. Everyone knows FATE grinding is cheese, yet everyone does it. Why, because its most efficient.
Personally i don't care either way. I have always been tank class in MMO's and i am one now. I dont have the join in progress checked anymore because the few i did join were problem groups. I dont mind one player being bad or a group of new, but when you pull that once a week group that cant manage to kill the bees for example, you dont want a higher chance of getting them.
The bright side is when you see that tank cheesing the que, you know that you're in the front of the que![]()
People are pretty understanding of tanks abusing this system in this thread.
I actually pray that they are trampled to death by a heard of cats.
well most annoying thing over all is when you do get duty finder enter dungeon and BOOM tank runs of like kid that just saw candy in distance - or has lower hp than anyone else in party cause some tanks are like "hey i am tank but i gonna act like dps" or doesnt listen to others like happened once we were in Amdapor Keep last boss and I could not dps cause of tank having boss right at the pot where i was out of range so i had to stand basically in aoe to get anything done - medic heals were out also of range cause of it and we asked tank to move a little bit but no, all of us got wiped and yeah basically tank left cause we were "noobs" ..so yeah i don't mind people bailing out of duty finder at times since yeah better to get decent team than getting troll team and wasting time
I have to agree with the need of making it so you get rewards according to the % of the run you were present, with a nice bonus for people staying from beginning to end. Maybe that would motivate people to stop the nonsense, because if some players want want a run 90% done then they should only receive rewards proportional to the 10% of work they did. And players who actually played the entire thing should receive maybe and extra 10-20% bonus as an incentive.
I'm not lvl 50 yet though, but I'm not looking forward to using the DF for higher lvl content if there are stupid issues like this going on. It's already bad enough at lower levels as it is to also have to deal with this crap when I'm lvl50.
There is no excuses for doing this, or for SE to not dealing with it.
This is also very unfair towards DD's, cause for us it takes ages to find a group using DF, and if I was to withdraw, I would have to wait longer than an actual dungeon run -_-
Just add a percentage based Tome system. If you play through the whole dungeon, you get the same amount of tomes from every boss as you do right now, but if you enter a group in progress you gain tomes based on the amount of the dungeon that is left.
Instead of getting 50 Phil and 30 Myth for only doing the last boss in WP, you would get like 35 Phil and 10 Myth tomes. If you do second and last boss you would get 65 Phil and 20 Myth.... Just an example, but this way you wouldn't really gain anything from joining a group in progress. At the same time though, it wouldn't be bad to enter a group in progress.
I would join, kill the current boss you are on then leave. I rather like this idea.There is no excuses for doing this, or for SE to not dealing with it.
This is also very unfair towards DD's, cause for us it takes ages to find a group using DF, and if I was to withdraw, I would have to wait longer than an actual dungeon run -_-
Just add a percentage based Tome system. If you play through the whole dungeon, you get the same amount of tomes from every boss as you do right now, but if you enter a group in progress you gain tomes based on the amount of the dungeon that is left.
Instead of getting 50 Phil and 30 Myth for only doing the last boss in WP, you would get like 35 Phil and 10 Myth tomes. If you do second and last boss you would get 65 Phil and 20 Myth.... Just an example, but this way you wouldn't really gain anything from joining a group in progress. At the same time though, it wouldn't be bad to enter a group in progress.
Hope you see the flaw here.
Well I'm not the one who should be coming up with the ideas, that's SE's jobBut they could probably implement a system that does something similar, but stops people from doing what you said.
You would get 15min penalty if you leave and you would still get less tomes for the boss then you would if you did the whole dungeon... So I don't think it would be worth it anyways....
I will admit to the fact I've withdrawn a couple times on pops when I'd accidentally requeued for something when queuing for something else. A major way to fix it would be to reset the Duty Finder selection every time the DF pops.
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