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  1. #1
    Player
    Seidaku's Avatar
    Join Date
    May 2011
    Posts
    114
    Character
    Sinbound Seraphim
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Usually it is not just a tank that joins an in progress group, often it is a dps and or a healer as well when these pop. So multiple people will benefit from a in progress group.

    If the change makes it so you get less myth by spreading it out to all the bosses in the zone I think many will either join in progress kill the boss you are on then drop or find some other way to cheese the system.

    If they just add a third option to only join in progress groups then you will eliminate people trying to force the issue while still providing a service to those that are stuck in progress since we cant stop that.

    If they impose a logout restriction from hitting withdraw I dont see this helping much since they have proven they dont mind waiting to get the in progress groups. It is not that these people are impatient, they really just dont want to do the whole dungeon to get the cap. What do they care if it takes 2 hours to find these groups.
    (1)

  2. #2
    Player
    joshsecret's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    354
    Character
    Pep Per
    World
    Cactuar
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Seidaku View Post
    ..snip..
    this. a 1000x. i have burnt myself out with Q's as a DD. now i only enter and farm tomes as a healer and only want to run a join in progress. i could care less if it takes 2 hours to find that sweet spot. i am completely bored with hour long runs and rolling the dice on whether or not im going to get an OMG party. penalizing people that use this feature to its fullest will only reduce the chances of finding replacements. i think this thread should be re-titled 'THANK YOU for joining in progress and not making this like HM fights where when 1 person leaves you have to Q all over again' or something similar. maybe a 'join in progress ONLY' option would be best.
    (1)

  3. #3
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Seidaku View Post
    If they just add a third option to only join in progress groups then you will eliminate people trying to force the issue while still providing a service to those that are stuck in progress since we cant stop that.
    It segregates the matching queue even further.

    What I would suggest instead is simply to take out the "join in-progress" option and simply dish everyone except first-timers into the in-progress parties first. Only open new dungeons after the in-progress parties are all filled. And also don't display if the one you're joining is in-progress.

    This solves two problems: the in-progress gaming problem, and the lack of tanks and healers joining in-progress at lower levels.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #4
    Player
    Seidaku's Avatar
    Join Date
    May 2011
    Posts
    114
    Character
    Sinbound Seraphim
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Zfz View Post
    What I would suggest instead is simply to take out the "join in-progress" option and simply dish everyone except first-timers into the in-progress parties first. Only open new dungeons after the in-progress parties are all filled. And also don't display if the one you're joining is in-progress.

    This solves two problems: the in-progress gaming problem, and the lack of tanks and healers joining in-progress at lower levels.
    I think I explained why this would not work. People fishing for in progress groups dont care how long it takes to get one. They would just join the instance in this case then leave if it is not where they want to be. You are only making things worse this way.

    The only real solution is to give people what they want to avoid causing bigger issues. People who are looking to do 1 or 2 runs per day to max out their points could care less about a 15 min abandonment que if they get placed in a party that has started the dungeon.
    (1)

  5. #5
    Player
    HorrorStory's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Ragnus Ironhand
    World
    Lamia
    Main Class
    Pugilist Lv 60
    There should be a harsh penalty for withdrawing, simple as that. It boggles the mind how tanks can get away with this with no repercussion.
    (2)

  6. #6
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Seems like people blowing this way out of proportion. The amount of people who keep withdrawing over and over to try and get a 2/3 is pretty small and doesn't happen often.
    (0)

  7. #7
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Zumi View Post
    Seems like people blowing this way out of proportion. The amount of people who keep withdrawing over and over to try and get a 2/3 is pretty small and doesn't happen often.
    About the only way it affects me is hearing the 'queue pop' sound 20 times in a row on rare occasions. There just isn't very many groups that have their tank mysteriously leave at 2/3, and if people are as clever as they claim, it'd be pretty obvious after you tried at a few times.
    (1)

  8. #8
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Because most people are a bunch of sheeps who need someone else to tell them what is an abuse or isn't.
    (0)
    Last edited by ZohnoReecho; 11-08-2013 at 09:21 AM.

  9. #9
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    I don't get why people are always saying 'but (official entity) didn't say it's wrong". It's pretty hard to enumerate everything that can possibly be wrong. Even the law, which is supposed to tell you everything that is wrong, cannot possibly write down every possible things you could possibly do that's against the law which is why there's a judicial system to fill in the rest. It's easy to see abusing the Duty Finder is certainly not something that'd add anything to the game. That said the detriment to the game is also very minor as the real effect it has is for some poor guy to hear the 'queue pop' sound 20 times before it actually happens. That said since it's pretty trivial to put in a fix that will greatly reduce this behavior (say, 30 second lockout after declining a Duty Finder), there's really no reason to not do it. I suppose one can argue there are more important things to fix, but since someone from SE actually responded to this, it's clear that for some reason this seems more worthy of attention than the 150 page thread on server lag, so they might as well fix it given we know this is one of the few issues they actually responded on.
    (2)

  10. #10
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Mountain outta a molehill.

    If a tank bails your cue, then the next tank will hit your group.
    If the tank that bails never cued at all, then the next tank will hit your group.

    Some princess tank that only joins 3/4 runs isnt making your cue take longer. It has no effect whatsoever on your cue time. if they want to join some failed 1/3 group that wiped and waste their time, let them.

    SE can and should be working on a laundry list of real issues before wasting their dev time with these fabricated ones.
    (6)

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