^ Food is affected by selene buff (see this post: http://forum.square-enix.com/ffxiv/t...=1#post2232729 )
So, you'll be putting in total base stats as always.
Everything is pretty much in place. I'll have it out by the end of this week.
^ Food is affected by selene buff (see this post: http://forum.square-enix.com/ffxiv/t...=1#post2232729 )
So, you'll be putting in total base stats as always.
Everything is pretty much in place. I'll have it out by the end of this week.
If that's the case, then I actually believe this set http://ffxiv.ariyala.com/N8VO is BiS since it ties with a different set for DPS under Selene's buff but offers slightly higher DPS without it.
This question pertains primarily to i100 gear, but it's partly cause I'm still trying to work out the difference in priority between crit and det. Which is better? The weathered evanstar hat/gloves or the scylla head/gloves? I feel like the scylla pieces should be better because slightly higher SS and det instead of crit (and I've already got a very large amount of crit), but stat weights I keep seeing seem to favor the weathered evanstar pieces.
"Women are meant to be loved, not to be understood." ~Oscar Wilde
Crit is better, but there are plenty of better pieces to get your accuracy from. Running a det + acc piece means you lose so much crit and spellspeed that its not worth the increased Int.This question pertains primarily to i100 gear, but it's partly cause I'm still trying to work out the difference in priority between crit and det. Which is better? The weathered evanstar hat/gloves or the scylla head/gloves? I feel like the scylla pieces should be better because slightly higher SS and det instead of crit (and I've already got a very large amount of crit), but stat weights I keep seeing seem to favor the weathered evanstar pieces.
I never mentioned any det+acc pieces. I'm trying to decide between det+SS and crit+SS and the det+SS pieces have more SS than the crit+SS pieces.
Also, I'm already i97. I have the weathered evanstar hat and gloves. I'm just trying to determine if it would be better to use the scylla head/gloves (if I get them) until I gain access to i110 pieces.
Also, doesn't crit become less useful the more you already have?
"Women are meant to be loved, not to be understood." ~Oscar Wilde
Sorry, I got confused with yourself and the other person asking!
Crit's actual scaling is linear (in the way that going from 350 crit to 400 crit will give you the same increase as 400 to 450). It does have some diminishing returns in the fact that an 5% increase in crit from 5% to 10% is worth more than a 5% increase from 10% to 15% (as in the first instance its a 100% increase, in the second its only 50%). But those are only extreme numbers, in reality a smaller increase in crit isn't going to be affected by those diminishing returns by that much, and won't really outweigh the fact that you get more crit point for point on a piece of gear compared to det.
Gear choices; if you are going for i100 pieces, and you aren't running crafted gear, then i'd probably still run the Evenstar Hat, Gloves and Feet. Those pieces are awesome. The Everstar Chestpiece and the ST legs would probably be the better combination. If you aren't going into new coil, then you can run the ST waistpiece, but if you need the accuracy, run the Evenstar belt.
Its better to drop a bit of spellspeed to run more crit than have det if that makes sense.
I am doing second coil, but my static is still fairly new to it. We've only beaten T6 so far and are starting to learn T7. I grabbed Scylla body from ST primarily because I wanted to glamor it onto whatever body I'm wearing at the time on blm, but it also gives me an acc option when I need it (though I don't need more acc for T6 and T7 because I got HA Choker from T6 last week).
For T8/T9, I would need to use the scylla body instead of scylla legs, as the acc on scylla legs wouldn't boost me high enough over the weathered evanstar legs.
There's also the fact that on the scylla head/hands, they have more SS than the weathered evanstar have, and SS's value does increase as you get more of it, right?
"Women are meant to be loved, not to be understood." ~Oscar Wilde
We should reset this thread after each significant patch to keep the pages shorter in order for new readers to jump in on the conversation. OP - can you make a new thread with JUST your info in it and let the community start the conversation there instead of across 4+ patches 80'pages and so many topics?
Thanks!
(Post 2 of 3)
Another way to look at it is (quote from Kenji):
-Lets say that 1 int adds 1 damage, then we multiply by our total crit gain
-Since the crit mod is 50%, it will asymptotically approach 1.5x
-But INT, which adds damage, AND THEN gets the crit mod, would benefit from both, and does not have an asymptotic cap
-So, INT > CRIT simply because crit helps INT more than INT helps CRIT
-Crit eventually stops being useful, meaning its value keeps dropping to 0, while INT stays useful
So in the end, we have
WD > INT > DET > SSPD >= CRIT
Point for point DET might be worth more than SSPD/CRIT but if you take into account item value/weights, DET is more expensive on item budget (every 1 CRIT/SSPD you can get 0.7 DET~). This put SKS/CRIT above DET still on items.
Might want to clarify this so people don't start gearing for DET.
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