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  1. #641
    Player
    PuroStrider's Avatar
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    Aug 2013
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    Character
    Puro Strider
    World
    Cactuar
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    Lv 0
    Updated 'INT vs Weapon Damage' Page

    Could really use some inputs...

    ------

    I was going to finish up analyzing new 'INT vs DET' data, but got side tracked and did INT vs Weapon damage instead. I'll finish up DET stuff later.

    Anyways, have a look at INT vs WD page and let me know if you agree with my analysis.
    (0)

  2. #642
    Player
    enil's Avatar
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    Sep 2013
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    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by PuroStrider View Post
    Updated 'INT vs Weapon Damage' Page

    Could really use some inputs...

    ------

    I was going to finish up analyzing new 'INT vs DET' data, but got side tracked and did INT vs Weapon damage instead. I'll finish up DET stuff later.

    Anyways, have a look at INT vs WD page and let me know if you agree with my analysis.
    Puro,

    Why do you average all your data?
    It's obvious from your data set that the relationship between INT and DET changes as your INT/DET values change.

    If you average your data from your +0 stat gear set and your +200~ int gear set it means your INTvsDET values are only valid for some value of INT that's in between - around +100 (which is maybe ilvl55-ilvl60 gear?) if we assume the relationship is linear.

    Weightings will change depending on the gear you are wearing - you can't have one number that encompasses all gear weightings.
    You can't average the gain you fire vs thunder. e.g. in your rotation fire might be 40% of your damage compared to thunders 10%, one spell has a significantly more effect of your damage, you need to adjust your average so this weighting is shown.
    (1)
    Last edited by enil; 05-29-2014 at 08:29 AM.

  3. #643
    Player
    Ceveth's Avatar
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    Feb 2014
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    59
    Character
    Ceveth Airen
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Why does http://ffxiv.ariyala.com/ suggest different a different pre-Turn 9 BiS using your exact stat weights?
    (1)

  4. #644
    Player
    Starkbeaumont's Avatar
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    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Puro, something is wrong with your scathe values at WD69. It averages much higher than @WD75.

    The way I read it, the data shows that int is (almost) linear, adding 1 Wd has more impact the higher you get (going from 30 to 50 gives you 1,75 dmg per wd at 100 pot, going from 50 to 75 gives you 2.34dmg per Wd at 100 pot), while also giving each additional int a higher value (at WD30 +208int gives you 54 dmg, at WD50 +208 int gives you 74 dmg, at WD75 +209int (!) gives you 98.5 dmg avg per 100 pot)
    To me the conclusion you come up with devalues WD, while it actually get's better the more you have. I might have misinterpreted your data though.
    (1)

  5. #645
    Player
    PuroStrider's Avatar
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    Puro Strider
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    Cactuar
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    Lv 0
    @enil - I have a crap load more data on INT vs DET since the last update (got side tracked and did INT vs WD instead though I also still need more data on it. I know the averaging is not the best course of action due to obvious reason you've mentioned, but I was dealing with limited data at the time. I'll have the new data set analyzed and posted by next week when I'm off work.

    @Ceveth - I wasn't aware ariyala's site listed BiS gear set? Is there a link to it?

    @Starkbeaumont - The Scathe value for 69 is from 7 months ago before they nerfed it from 120 to 100 potency. It's pretty inconsistent though, so I might just scrap and redo it.

    I'll try to clean up the data as well for now I know that the game uses damage range of +/- 5%.
    (0)

  6. #646
    Player
    Ceveth's Avatar
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    Feb 2014
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    59
    Character
    Ceveth Airen
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by PuroStrider View Post
    @enil - I have a crap load more data on INT vs DET since the last update (got side tracked and did INT vs WD instead though I also still need more data on it. I know the averaging is not the best course of action due to obvious reason you've mentioned, but I was dealing with limited data at the time. I'll have the new data set analyzed and posted by next week when I'm off work.

    @Ceveth - I wasn't aware ariyala's site listed BiS gear set? Is there a link to it?

    @Starkbeaumont - The Scathe value for 69 is from 7 months ago before they nerfed it from 120 to 100 potency. It's pretty inconsistent though, so I might just scrap and redo it.

    I'll try to clean up the data as well for now I know that the game uses damage range of +/- 5%.
    Simply navigate to the website & click "BiS Solver." You input the desired weights (she has included your derived ones by default) as well as selecting the iLvl range and hit solve.
    (0)
    Last edited by Ceveth; 05-30-2014 at 09:04 PM.

  7. #647
    Player
    enil's Avatar
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    Sep 2013
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    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    The fact that some of your datasets show that you lose damage as you increase stats - doesn't this indicate either you have not enough data or there's something wrong in your testing process (6 vs 10 int will take ALOT of data to parse through the difference)

    The data you compile you average up to try to display as one number - in a typical BLM rotation the majority of your damage will be from FireI, you need to weight your values accordingly, if you average them all your weightings then it's like the rotation consists of casting one of each spell each over and over etc. You should look at a typical parse/normalised parse and weight your weightings accordingly or create a dps calculator.

    Your 8 int data set seems a bit off comparatively to the others (low numbers aren't very good because rounding has a bigger effect on them), you might want to repeat or exclude this test data, as you get more test data hopefully you see those numbers start to converge.
    (1)

  8. #648
    Player
    PuroStrider's Avatar
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    Puro Strider
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    Cactuar
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    Lv 0
    ^

    The 6 to 10 INT data is from 7 mo. ago, which I've stated in previous post that it's not accurate at all due to small sample size and need to be retest. Newer data are close to being perfect and will be a breeze to correct.

    The 8 int data is consistent with +/- 5% min/max damage all the way across. So, it doesn't matter how small the increment is unless, as you've said, the base damage is so low that it increment only affect 10th or 100th decimal place and be rounded down and void any benefit from the minuscule addition. (You will get a chance to see it in DET vs INT data I've yet to post)

    As for compiling stuff, my dps + average damage from calculator page is calculated from the actual 100 spells rotation and could be modified accordingly if there's a different trend in INT vs WD vs DET weights.

    Again, I'm just some random sexy guy doing this for shit and giggles, but I'll keep going for as long as I can.

    Until then.. stay sexy my friends.
    (0)

  9. #649
    Player
    PuroStrider's Avatar
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    Character
    Puro Strider
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    Cactuar
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    Lv 0
    Alright folks, seems like SE never want us to figure out the true scaling for WD vs INT vs DET, but here's my ultimatum thus far (It will take at least a full month of 24/7 casting to get enough data to sort all this shit out, which I'm not going to bother with)

    [I'll make a quick chart with approximate values in the spread for all this later]

    +WD adds constant damage to each spell
    +WD adds ~1.5% damage per INT (So, INT adds constant damage to a spell PLUS ~1.5% damage bonus per INT from each WD)

    +WD decreases each DET's worth
    +DET makes each DET worth more (exponential scaling)

    --
    (0)

  10. #650
    Player
    PuroStrider's Avatar
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    Aug 2013
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    Character
    Puro Strider
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    Cactuar
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    Lv 0
    Updated numbers:

    1 WD = Variable + 1.5% Extra damage per INT (This makes INT worth more and more and requires less INT to equal 1 WD) (ie. At 50 WD, it takes 5.2 INT to make up 1 WD, while at 75 WD, it would only take 3.52 INT) (This % increase damage will also make it seems that WD adds less damage than it should have in the spread)

    1 DET = ~0.2 (for now) Need a bit more data to approximate WD's effect on decreasing DET worth. (fml)

    If all this shit doesn't get a girl's panty wet, then I guess it's time to pay my local drug store a visit (yes chloroform) (no rapist)
    (0)
    Last edited by PuroStrider; 06-05-2014 at 02:20 AM.

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