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  1. #1931
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Guys, I'm not sure a lalafell is going to be getting 7,668 MP from 10 levels. I think they inflated his mana just to show the rotation. That's 766 mana per level, so somewhere in the range of like, 90 piety. Yeah... no, that's not happening.
    (0)

  2. #1932
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Odowla View Post
    Guys, I'm not sure a lalafell is going to be getting 7,668 MP from 10 levels. I think they inflated his mana just to show the rotation. That's 766 mana per level, so somewhere in the range of like, 90 piety. Yeah... no, that's not happening.
    I think the MP is legit due to the costs. Fire spells and MP were both roughly multiplied by 3.3, it's actually pretty much just a scaled up version of the same model we have at 50. Another small reason I think the MP values/costs are legit is, initially when we hit 50, our MP was higher than our HP. Obviously as we got gear our VIT increased and our Piety stayed static, so eventually BLM HP >>>> MP. I think what's shown in the video is a probable HP <> MP ratio as you'd first hit 60.

    Even if the numbers aren't going to be exactly as shown there's a good chance the rotation will still roughly be some form of 5 F4s/F1s within a rotation. The numbers don't specifically mean too much, it's about what they let you do.
    (0)
    Last edited by Sleigh; 05-23-2015 at 11:32 AM.

  3. #1933
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Sleigh View Post
    I think the MP is legit due to the costs. Fire spells and MP were both roughly multiplied by 3.3, it's actually pretty much just a scaled up version of the same model we have at 50. Another small reason I think the MP values/costs are legit is, initially when we hit 50, our MP was higher than our HP. Obviously as we got gear our VIT increased and our Piety stayed static, so eventually BLM HP >>>> MP. I think what's shown in the video is a probable HP <> MP ratio as you'd first hit 60.

    Even if the numbers aren't going to be exactly as shown there's a good chance the rotation will still roughly be some form of 5 F4s/F1s within a rotation. The numbers don't specifically mean too much, it's about what they let you do.
    I don't think we're getting 90 piety per level... They also mentioned something about "dont mind the mp" or something like that towards the start, as he logged in, i believe.

    He's also probably in dungeon gear, at the least, so if its /better/ than ilevel 130 gear we're still gonna see + 200 vit.. I don't think that's right. THat's a LOT of stats.
    (0)

  4. #1934
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    He's not getting 90 piety per level, you're correct. Piety MP gains scale with level, as does the baseline MP amount.
    (0)

  5. #1935
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    If we end up with more of a priority type rotation than a proc-based rotation, I'm hoping our DPS increase will be noticeable. I'm hoping Enochian just doesn't let us cast Fire 4 and Blizzard 4, and actually grants us some bonus because, if our DPS isn't worth the priority system, Monks will still take priority over "holding enemies" etc lol.
    (0)

  6. #1936
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    I think, outside of the opener, Sharpcast is gonna be used for Firestarter in one on one situations, most usually used after F3 at the start of a rotation. However, in fights with adds (AKA all of coil's turns so far, probably all of Alexander too), Sharpcast is gonna be used on Thundercloud constantly. Imagine T12 with Sharpcast, you'd have a 680 potency Thundercloud ready for every Bennu past the first one - that's noticeably stronger than two Fire 1s! Good Thundercloud usage on adds is gonna be a defining characteristic of high DPS BLMs I think, much like how Flaring 2 enemies constantly is a defining characteristic of today's high DPS BLM.
    (1)
    Last edited by Sleigh; 05-24-2015 at 04:20 PM.

  7. #1937
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Odowla View Post
    I don't think we're getting 90 piety per level... They also mentioned something about "dont mind the mp" or something like that towards the start, as he logged in, i believe.

    He's also probably in dungeon gear, at the least, so if its /better/ than ilevel 130 gear we're still gonna see + 200 vit.. I don't think that's right. THat's a LOT of stats.
    It's pretty standard to get a large amount of stat gain in an MMO expansion. It's a way of conveying to the player that yes, you are in fact gaining a lot of power even though you are only 5-10 levels higher.

    You're just going to have to accept this and move on.
    (0)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

  8. #1938
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Bah... The more I think about Enochian the more I dislike it. It'll be fun for sure to have what is basically a single target flare as our main DPS ability but I'm worried this gives us the current issue with Monk with GL... If the bosses go invulnerable a lot and we can't keep extending Eno... Our damage will go to crap. I can't imagine how infuriating it would be to try and extend your eno at a few seconds left only to have the boss jump and you lose it.

    Need to play it myself first ofcourse but I'm personally not feeling these new mechanics.
    (1)
    Last edited by SongJoohee; 05-25-2015 at 03:46 PM.

  9. #1939
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by SongJoohee View Post
    Bah... The more I think about Enochian the more I dislike it. It'll be fun for sure to have what is basically a single target flare as our main DPS ability but I'm worried this gives us the current issue with Monk with GL... If the bosses go invulnerable a lot and we can't keep extending Eno... Our damage will go to crap. I can't imagine how infuriating it would be to try and extend your eno at a few seconds left only to have the boss jump and you lose it.

    Need to play it myself first ofcourse but I'm personally not feeling these new mechanics.
    We share sentiments lol. There will be ways to hold our Enochian, just like there are ways to hold stacks, but, i dunno.
    (0)

  10. #1940
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by SongJoohee View Post
    Bah... The more I think about Enochian the more I dislike it. It'll be fun for sure to have what is basically a single target flare as our main DPS ability but I'm worried this gives us the current issue with Monk with GL... If the bosses go invulnerable a lot and we can't keep extending Eno... Our damage will go to crap. I can't imagine how infuriating it would be to try and extend your eno at a few seconds left only to have the boss jump and you lose it.

    Need to play it myself first ofcourse but I'm personally not feeling these new mechanics.
    Definitely a valid concern but I at least hope the developers have that in mind when they design how long phase pushes are supposed to take, IE they might design a turn so typically a boss will go away around the time Enochian comes back a second time, much like how you'll see certain CDs line up with certain phases in T10-13. There's also the bonus that I don't foresee Enochian playing a large role in AoE rotations if at all (unless you are actively trying to keep up Enochian otherwise), so there may be times when Enochian drops but it's actually irrelevant in the phase at hand.

    Worse comes to worst, SMN gets a slight edge at its core in fights where Enochian just doesn't work out properly. As long as that's the exception, and not the rule, I can live with that.
    (0)
    Last edited by Sleigh; 05-25-2015 at 04:19 PM.

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