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  1. #1651
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dervy View Post
    Shouldn't it be cheaper?

    I mean as far as itemisation goes, you need less accuracy and the reason why Crafted gear is so phenomenal is because it provides a balance between CRT + SS + ACC, whilst also providing equivalent raw INT gains. When you don't need the accuracy as much, it becomes a wasted slot on crafted pieces. For example, Crafted Accessories. There's nothing else you can replace that accuracy with, other than a gain of +1 in CRT/DET/SS. That's now a wasted slot and in turn, makes it better off to use i130 accessories instead, thus, cheaper.
    This argument could be use so crafted are not that great if you start swapping crafted for 130 pieces.
    You could take the Dreadywmr Earrings of Casting instead of the Platinum ones but you'd be short 6 accuracy. You'd need to remeld either the Circlet or the boots to get 7 Accuracy to balance.
    (0)

  2. #1652
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Aikaal View Post
    This argument could be use so crafted are not that great if you start swapping crafted for 130 pieces.
    You could take the Dreadywmr Earrings of Casting instead of the Platinum ones but you'd be short 6 accuracy. You'd need to remeld either the Circlet or the boots to get 7 Accuracy to balance.
    Quote Originally Posted by Ceveth View Post
    Ah no I simply meant having to have different peices of crafted gear melded differently to be optimal for each turn, not the price of needing less pieces of crafted gear for different turns.

    For example if you need seven specific peices for T13 along with five, different specific pieces for T12 then you're melding a total of 12 peices which is an absolutely monsterous price-tag compared to simply using only Dreadwyrm gear.
    Ah, yeah yeah you're right. I keep forgetting the impact of SS/CRT on BLM rotations. I got so much to learn about this Job

    Thought one thing I've noticed with BiS solving for Dragoon and Ninja is this: If a piece of crafted gear with specific melds is calc'd to be "BiS", then 9 times out of 10, this piece remains the same even with Accuracy decreases. Again, I can't say that much about Black Mages, but it's something to think about.
    (0)
    Last edited by Dervy; 03-15-2015 at 11:04 AM.

  3. #1653
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dervy View Post
    Ah, yeah yeah you're right. I keep forgetting the impact of SS/CRT on BLM rotations. I got so much to learn about this Job
    ;o BLM is the only job that benefits hard from SS right now. Seems like SS will have a huge impact in Heavensward since it will affect DoTs :3
    (1)

  4. #1654
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Did they say whether Spell Speed would affect the duration of the DoT or the amount of ticks per DoTs duration? It seems it might eschew some things if it affects the duration and not the tick speed.
    (0)

  5. #1655
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Aikaal View Post
    Seems like SS will have a huge impact in Heavensward since it will affect DoTs :3
    Yup! It's going to completely change how Dragoons work - Even more so, Summoners!

    I'm actually really bummed out, because I spent so long reworking DoT clipping in my Job Models for DRG, BRD, BLM & NIN... Only for them to announce this, lmao. Puts all my effort to waste

    Quote Originally Posted by Skeith-Adeline View Post
    Did they say whether Spell Speed would affect the duration of the DoT or the amount of ticks per DoTs duration? It seems it might eschew some things if it affects the duration and not the tick speed.
    Nope, they didn't. But, I'm waging money that DoTs will now have their own internal timer and SS will affect the duration per DoT tick.
    (1)

  6. #1656
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Skeith-Adeline View Post
    Did they say whether Spell Speed would affect the duration of the DoT or the amount of ticks per DoTs duration? It seems it might eschew some things if it affects the duration and not the tick speed.
    They didn't. There's two possibility. One is after a certain amount of SS you'll get an extra tick like in WoW. Second is SS will influence the duration of your DoT.

    If it's first scenario, you,ll have capped SS for DoTs you'll have to follow. Second scenario is each point of SS will influence your dots so you can stack as much you want.
    (1)

  7. #1657
    Player
    HitoYuudai's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Hito Yuudai
    World
    Shiva
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by TwiissTwiiss View Post
    I love you, hito♥ /grabbyhands/
    I love you, too, m8 ♥
    (0)
    We live together, we cuddle together!
    -
    Lalafell for life!

  8. #1658
    Player
    KroLeXz's Avatar
    Join Date
    Oct 2013
    Location
    Miami, FL
    Posts
    132
    Character
    Kro Lex
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Sleigh View Post
    It's not about how much of the fight is AoE, it's about how much of your damage total is going to be from Flares and F2.

    In my most recent T10, 103 DPS out of 580 was from Flares. That's roughly 18% that is basically independent of SS, as well as about 40 DPS from Thunder spells of sorts, also largely free from SS except for Thundercloud hits.

    Argue what you want about the other 75% of my damage being more impacted by crit or SS or DET, but that damage right there is CHR and DET central. The same thing applies to T12 and 13 in varying amounts.
    I can argue a lot of different point views there - will SS allow you get another flare off before one of the adds die? is SS superior to crit on the rest of the 75% dmg? I still feel SS is the safer bet on turn 10 at least.
    (0)

  9. #1659
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KroLeXz View Post
    I can argue a lot of different point views there - will SS allow you get another flare off before one of the adds die? is SS superior to crit on the rest of the 75% dmg? I still feel SS is the safer bet on turn 10 at least.
    Nope. Transpose is 12 sec GD and it's nto affected by Spell Speed. Regardless of your rotation, the optimal AoE rotation once you hit transpose if F3 > F1/F2 (depending if you have 2 mana / numbers of adds alive) > Flare. That's 3.5 + 2.5 or 3 + 4 secs. 11 Secs if you use F1. 11.5 if you use F2. That's with 0 Spd on your gear. Lowering this number gives you nothing.
    (0)

  10. #1660
    Player
    KroLeXz's Avatar
    Join Date
    Oct 2013
    Location
    Miami, FL
    Posts
    132
    Character
    Kro Lex
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    So your casting a flare, and an add died before it went off...so your saying if you could cast that flare faster it would have no baring - I was not referring to rotation but the actual cast time of flare.
    (0)

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