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  1. #1481
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    Quote Originally Posted by Aikaal View Post
    Yeah, if Phoenix jumps a second time, it destroy everybody's parse lol at the same pric if you push 3 Bennus, you'll do less damage because you have less AoE targets.
    xD

    We push 4 easily, but miles off pushing 3 ^^ our best run was something like 2200 party dps I believe.
    (0)

  2. #1482
    Player
    Aikaal's Avatar
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    Mar 2014
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    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by scarebearz View Post
    xD

    We push 4 easily, but miles off pushing 3 ^^ our best run was something like 2200 party dps I believe.
    I haven't seen your parse but having a warrior go full strength spec and a paladin full strength spec is a huge dps gain. They can do easily 300-400 DPS and a lot of tanks often forget how much they can contribute. Of course, they need to get crafted accessories and it's not everybody that can affort those.
    (0)

  3. #1483
    Player Skeith-Adeline's Avatar
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    Jul 2014
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    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by scarebearz View Post
    I've always felt with 2 targets it's a dps gain over x-pot, but may be wrong, but yeah probably not worth for 1 target, would be interesting to see some maths on x-pot's value in terms of damage gained.
    I'd be interested too since I'm ignorant with mathematics. For the single target argument, I just use it for another flare rotation through the next swiftcast:

    F3 > F1(5) > Swiftcast+Flare > Ether > B3.

    Not sure if it is potent but it does give me a greater reason to use my Convert Cooldown swiftcasts. Speaking of Convert Cooldown Swiftcasts, would Fireweaving with a Swiftcast be the best option if movement isn't an issue in the fight?

    I mean like this:
    Fire 3 > Fire 1 > Fire 1 (Firestarter procs) > Fire 1 > Use Firestarter > Swiftcast during the short GCD after the proc > Fire 1 with Swiftcast > Use Firestarter if the Swiftcast Fire1 Proc'd.

    It feels wasted using it on a Thunder 2 or 3 during UI.
    (0)

  4. #1484
    Player
    Sleigh's Avatar
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    Sep 2013
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    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Aikaal View Post
    Turn 12 BLM Guide

    it's done. I hope people will enjoy it.

    Gear set for this turn Here's the gear I had for this turn. I have the minimum accuracy for T12 and I focus more on crit on this turn because Flare is 20% of my damage. Regardless on the number of bennus you get, I believe that you can't base yourself off Puro's stat weights on this turn simply because AoE is a different rotation and spell speed is kinda useless for AoE. Correct me if I'm wrong x.x I never do better damage when I go full spell speed on T12.
    I follow this philosophy for T12 too, even with 3 Bennu myself, as well as T10, there are at least 6 or so Flares on 2 targets. T11 and T13, spell speed, mainly because T13 Flares are just padding, everything's on a timer, gotta gear for Bahamut damage rather than parse inflation ;( Was really useful in i110 though, when we had inferior strategies and gear and my AoE was completely vital.

    Quote Originally Posted by scarebearz View Post
    xD

    We push 4 easily, but miles off pushing 3 ^^ our best run was something like 2200 party dps I believe.
    As your group's DPS approach i130 it becomes basically natural if everyone's really skilled. The way to speed up that progression is to focus on your healer/tank DPS - have SCH DPS virtually all of P1/P2 and do Blackfires and Bluefires, tank the boss in Sword Oath, skip Revelations so the debuff drops off. Or at worst, maximize WAR Defiance tanking time through usage of Holmgang on debuff Revelations.

    The fight's basically a vortex of being sped up as you speed it up. Get enough DPS to skip Revelation 2, you can do cheaper tank strats. Start doing that, 3 Bennu is really easy and you can then skip the 4th Revelation and never tank swap, and THEN you have Hallowed Ground for final phase and never have to tank swap there either. You'll be clearing really close to after 1st dodge phase before you know it.
    (0)
    Last edited by Sleigh; 02-14-2015 at 01:37 PM.

  5. #1485
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    Quote Originally Posted by Sleigh View Post
    As your group's DPS approach i130 it becomes basically natural if everyone's really skilled. The way to speed up that progression is to focus on your healer/tank DPS - have SCH DPS virtually all of P1/P2 and do Blackfires and Bluefires, tank the boss in Sword Oath, skip Revelations so the debuff drops off. Or at worst, maximize WAR Defiance tanking time through usage of Holmgang on debuff Revelations.
    We've all been using i130 weaps for a while now xD I Believe total combined dps for tanks/healers was 342 for our last t12 (unmerged).

    My team does not care much for change once we have stuff on farm, pretty understandable really, as we raid fairly casual, but I like to try and push for faster kills. xD

    Quote Originally Posted by Skeith-Adeline View Post
    I'd be interested too since I'm ignorant with mathematics. For the single target argument, I just use it for another flare rotation through the next swiftcast:

    F3 > F1(5) > Swiftcast+Flare > Ether > B3.
    I sometimes do this too if my CD's dont allign up well, but as with you, I'm not sure if this is a dps gain, over using X-pot with Convert/RS down, on a single target, can be useful for movement though and Mega-Ether does have a fair bit shorter CD than X-pots, so that needs to be considered too.

    Quote Originally Posted by Skeith-Adeline View Post
    would Fireweaving with a Swiftcast be the best option if movement isn't an issue in the fight?

    I mean like this:
    Fire 3 > Fire 1 > Fire 1 (Firestarter procs) > Fire 1 > Use Firestarter > Swiftcast during the short GCD after the proc > Fire 1 with Swiftcast > Use Firestarter if the Swiftcast Fire1 Proc'd.

    It feels wasted using it on a Thunder 2 or 3 during UI.
    I sometimes do that, but usually to add movement, as much as anything.

    I usually save SC for moving, can't think of many fights were you stay still long enough, or don't need the SC Flare on 2 targets, for this to be used tbh xD But if you were, i think it would be useful.

    Quote Originally Posted by Aikaal View Post
    I haven't seen your parse but having a warrior go full strength spec and a paladin full strength spec is a huge dps gain. They can do easily 300-400 DPS and a lot of tanks often forget how much they can contribute. Of course, they need to get crafted accessories and it's not everybody that can affort those.
    Made/melded 2 accessories for our War, don't he wants to lose the vit from having the rest of the crafted set ^^
    (0)
    Last edited by scarebearz; 02-15-2015 at 02:37 AM.

  6. #1486
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
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    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by scarebearz View Post
    We've all been using i130 weaps for a while now xD I Believe total combined dps for tanks/healers was 342 for our last t12 (unmerged).

    My team does not care much for change once we have stuff on farm, pretty understandable really, as we raid fairly casual, but I like to try and push for faster kills. xD
    I think our PLD this week did above 342 alone

    ;_;
    (0)

  7. #1487
    Player Skeith-Adeline's Avatar
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    Jul 2014
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    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Question about Platinum Items (I rather not waste a mil lol): I have the platinum Bangle of Casting and the Platinum Ring of Casting.
    Any specific stats I should aim for? This is what I'm thinking (psst, I don't have too much money to expend)

    Bangle (replacing Shiva):
    Accuracy 9 (x2)
    Spell Speed 9 (x2)
    And either Vit 4 or Det 6.


    Ring (replacing High Allagan, and then replacing Augmented when Dreadwyrm drops):
    Det 6
    Spell Speed 9 (x2)
    Accuracy 9 or 6 (depending on spiritbond luck/success rate)
    Either Vit 4 or Accuracy 6.

    End stats look like:
    Int: 630
    Accuracy: 513 (have a work around)
    Crit: 520
    Det: 280
    Spell Speed: 620
    Health: 6033


    Coil really, really dislikes me. Only piece I have in Final Coil is the Dreadwyrm Choker of Casting lol. Hoping the coat or gloves drop soon. Also will be re-melding belt etc soonish
    http://ffxiv.ariyala.com/POPO
    (0)

  8. #1488
    Player
    Aikaal's Avatar
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    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Skeith-Adeline View Post
    Snip.
    I'm sorry to hear Coil hates you

    T13 Set
    • Your stats would be : 6207 HP, 641 Int (660 Int with buff), 516 Crit, 314 Det, 577 Spell Speed. Party buff gives 19 Int to my set and 18 Int to your set so I get 1 extra Int.
    • It fixs your T13 Acc issues.
    • You gain 12 Int 34 Det. You lose 43 Spd and 4 Crit. T13 has AoE, Int > Spd. You get more Det at the same time.
    • This set maximises the Acc of the Augmented Pants and Ring.
    • It ironically doesn't use the only Coil drop you have.
    • It uses 1 crafted ring, crafted belt and crafted gloves.
    • This set assumes you can affort expensive melds.

    There's probably a better build, I'm not that great when it comes to maths but I hope it helps you.
    (0)
    Last edited by Aikaal; 02-17-2015 at 12:09 AM. Reason: I messed numbers.

  9. #1489
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I found two other possible sets.

    Cheap set Extremely cheap melds. It's good if you need to make gils for a better set.

    More Spd set
    Compared to my set, you gain 25 Spd and 4 Crit for the price of 3 Int and 24 Det. The are almost worth the same if you base yourself from the spreadsheet Puro made. However, Spell Speed is not a good stat for AoE and you spend 3 minutes in a phase you AoE alot. I also don't know if your Scholar uses Selene all the time in T13 so I would stick with the augmented pants.
    (0)
    Last edited by Aikaal; 02-17-2015 at 12:14 AM.

  10. #1490
    Player

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    Aug 2013
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    Quote Originally Posted by Aikaal View Post

    Cheap set Extremely cheap melds.
    On my server the det iv and ss iv are around 500k and 400k each lolz

    So the ring would probably cost 12mil alone xD

    For caster accessories I think 2 iv and 3 iii works out well as a cheaper option, e.g. crit iv crit iv ss iii ss iii ss iii or change the crit iv's with vit iv's if hp is needed. But I am tight when it comes to melds...

    P.S. @Skeith the earring in that set cannot take that much accu, the cap is 19 and already has capped accu when HQ.
    (0)
    Last edited by scarebearz; 02-17-2015 at 12:33 AM.

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